NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rumeysa Demir; Metin Demir – Educational Process: International Journal, 2025
Background/purpose: This study aims to reveal in detail the extent to which the variables in The Primary and Secondary Education Institutions Scholarship Examination (PSEISE) predict the success of students on the scholarship exam with the help of artificial neural networks (ANN). In addition, in light of the findings obtained as a result of the…
Descriptors: Elementary Secondary Education, Foreign Countries, Artificial Intelligence, Computer Software
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mimi Ismail; Ahmed Al - Badri; Said Al - Senaidi – Journal of Education and e-Learning Research, 2025
This study aimed to reveal the differences in individuals' abilities, their standard errors, and the psychometric properties of the test according to the two methods of applying the test (electronic and paper). The descriptive approach was used to achieve the study's objectives. The study sample consisted of 74 male and female students at the…
Descriptors: Achievement Tests, Computer Assisted Testing, Psychometrics, Item Response Theory
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sakorn Atthachakara – Journal of Education and Learning, 2025
The objectives of this research were to develop an innovative proactive competency-based learning model integrated with Cloud technology and to evaluate its effectiveness by comparing creativity and academic achievement before and after implementation, as well as measuring student satisfaction with the model. The sample consisted of 27 fourth-year…
Descriptors: Social Studies, College Faculty, Competency Based Education, Teacher Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
John F. Pane; Christopher Joseph Doss; Ivy Todd; Dorothy Seaman – Annenberg Institute for School Reform at Brown University, 2025
Zearn Math is a popular software platform for K-8 mathematics learning, designed to enable all students to successfully access grade-level content. RAND researchers collaborated with Zearn, the product's developer, to design this evaluation. Then RAND conducted the study independently, randomly assigning 64 schools in an urban Texas district to…
Descriptors: Mathematics Education, Grade 3, Grade 4, Grade 5