Publication Date
| In 2026 | 0 |
| Since 2025 | 6 |
Descriptor
| Data Use | 4 |
| Learning Analytics | 4 |
| Educational Research | 3 |
| Evaluation Methods | 3 |
| Data Analysis | 2 |
| Educational Games | 2 |
| Gamification | 2 |
| Learning Processes | 2 |
| Models | 2 |
| Teaching Methods | 2 |
| Technology Uses in Education | 2 |
| More ▼ | |
Source
| Technology, Knowledge and… | 6 |
Author
| Amine Boulahmel | 1 |
| Andrew Han | 1 |
| Cindy Ives | 1 |
| Eduardo Ogasawara | 1 |
| Fahima Djelil | 1 |
| Flávio Marques | 1 |
| Gregory Smits | 1 |
| Haruki Miyakawa | 1 |
| Ivana Ðurdevic Babic | 1 |
| Jianyong Chen | 1 |
| Joel dos Santos | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Information Analyses | 2 |
| Reports - Research | 2 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Japan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Natalija Bošnjakovic; Ivana Ðurdevic Babic – Technology, Knowledge and Learning, 2025
To improve and facilitate the acquisition of learning outcomes, teachers often use innovative teaching methods such as gamification to keep students' attention and increase their motivation. In recent years, the use of educational data mining (EDM) methods to explore academic topics has increased. With the expansion of EDM, a gap in the literature…
Descriptors: Data Collection, Gamification, Teaching Methods, Attention
Toshiya Arakawa; Haruki Miyakawa – Technology, Knowledge and Learning, 2025
Data science education in Japan extends from elementary to high school students. However, some studies show that this has not enhanced interest or curiosity in data science. Therefore, gamification appears to be an efficient method for encouraging high school students' interest in data science, with research indicating that video games are…
Descriptors: Data Science, Educational Games, Statistics Education, Foreign Countries
Amine Boulahmel; Fahima Djelil; Gregory Smits – Technology, Knowledge and Learning, 2025
Self-regulated learning (SRL) theory comprises cognitive, metacognitive, and affective aspects that enable learners to autonomously manage their learning processes. This article presents a systematic literature review on the measurement of SRL in digital platforms, that compiles the 53 most relevant empirical studies published between 2015 and…
Descriptors: Independent Study, Educational Research, Classification, Educational Indicators
Ran Bao; Jianyong Chen – Technology, Knowledge and Learning, 2025
Multimodal learning analysis emphasizes using diverse data from various sources and forms for precise examination of learning patterns. Despite recent rapid advancements in this field, conventional learning analysis remains predominantly cross-sectional and group-focused, which is insufficient for understanding continuous and personalized learning…
Descriptors: Learning Analytics, Data Use, Evaluation Methods, Learning Processes
Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
Tamra Ross; Rachel Sondergaard; Cindy Ives; Andrew Han; Sabine Graf – Technology, Knowledge and Learning, 2025
To meet student demand for responsive, adaptable, and up-to-date online courses, educators and learning designers need tools to analyse student interactions with their peers, educators and learning resources. Learning Management Systems (LMSs) store large volumes of detailed user data, but offer only limited, pre-set reports and visualizations to…
Descriptors: Access to Information, Learning Analytics, Instructional Design, Evaluation Methods

Peer reviewed
Direct link
