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Showing 1 to 15 of 18 results Save | Export
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Xieling Chen; Xinyue Li; Di Zou; Haoran Xie; Fu Lee Wang – Educational Technology Research and Development, 2025
Metacognition, which involves the deliberate awareness and analysis of one's own learning and thought processes, has gained significant traction among educational researchers. The burgeoning volume of metacognition studies underscores the importance of examining its current status and evolving trends. Leveraging topic modeling and bibliometrics on…
Descriptors: Metacognition, Bibliometrics, Research Reports, Periodicals
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Jérôme Brender; Laila El-Hamamsy; Christian Giang; Laura Mathex; Tanja Käser; Francesco Mondada – Educational Technology Research and Development, 2025
Generalist primary school computer science (CS) teachers are often reluctant to introduce CS activities that go beyond CS unplugged tasks. To address this challenge, we drew from constructive alignment principles to implement a new programming modality for primary school: the handwriting programming language (HPL). HPL brings programming…
Descriptors: Handwriting, Programming Languages, Computer Science Education, Teaching Methods
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Anu Lehikko; Mikko Nykänen; Heli Ruokamo – Educational Technology Research and Development, 2025
The potential of immersive virtual reality (IVR) to deliver engaging occupational safety training has been established by previous research; however, to date, there have not been any pedagogical models to guide its implementation. This study's objective was to conceptualize a pedagogical model for IVR safety training by combining a…
Descriptors: Computer Simulation, Computer Uses in Education, Safety Education, Occupational Safety and Health
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Ching-Huei Chen; Victor Law – Educational Technology Research and Development, 2025
This study explores the roles of students' help-seeking profiles when seeking help from AI chatbots, specifically ChatGPT, in a digital game-based learning environment, "Summon of Magicrystal." The study involved 102 middle school students who played an online game with the provision of ChatGPT and sought help from ChatGPT while solving…
Descriptors: Help Seeking, Game Based Learning, Artificial Intelligence, Computer Software
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Marcus Pietsch; Dana-Kristin Mah – Educational Technology Research and Development, 2025
Rapid developments in artificial intelligence (AI) require dynamic adaptation in education to integrate new technologies timely and sustainably. In particular, the rise of generative AI requires leadership to implement it in a meaningful way for teaching and learning. School leaders have a special role to play in driving digital transformation.…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Teaching Methods
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Tim Kühl; Felicia Teske; Martin Merkt; Christina Sondermann – Educational Technology Research and Development, 2025
The empirical evidence concerning the question whether an instructor should be presented on online lecture slides is equivocal and two lines of theoretical reasoning exist. On the one hand, the instructor may distract from the content, thereby hampering learning; on the other hand, the instructor may function as a social cue that triggers a more…
Descriptors: Lecture Method, Visual Aids, Online Courses, Attention Control
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Serpil Yorganci – Educational Technology Research and Development, 2025
Flipped learning has been recognized as a promising pedagogical model for methodological progress in educational environments. Studies have shown the effectiveness of flipped learning when used with appropriate educational technologies and learning strategies. On the other hand, comprehensive guidance is required to combine this pedagogical model…
Descriptors: Flipped Classroom, Teaching Methods, Comparative Analysis, Metacognition
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Suping Yi; Wenye Li; Yanyan Zhang; Rustam Shadiev – Educational Technology Research and Development, 2025
The purpose of the present study was to analyze the impact of technology on student foreign language learning, as it has been widely used to enhance language instruction over the past few decades. This multivariate meta--meta-analysis study aimed to examine the effects of technology on various aspects of language learning, including listening,…
Descriptors: Second Language Instruction, Second Language Learning, Meta Analysis, Language Skills
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Jan Elen; Fien Depaepe – Educational Technology Research and Development, 2025
The relationship between technology and educational processes is a complex one. At this moment, increased digitization as well as efforts to limit the use of digital tools can be observed. In view of (a) deepening our understanding of the relationship between technology and educational processes and (b) strengthening the productive educational use…
Descriptors: Students, Teachers, Educational Technology, Learning Processes
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Noa Ragonis; Rinat B. Rosenberg-Kima; Orit Hazzan – Educational Technology Research and Development, 2025
Computational thinking is accepted today as a collection of cognitive and social skills required for functioning in the 21st century. The paper presents a conceptual view at computational thinking that encompass concepts, problem-solving skills, application skills, and social skills. To impart those perceptions and skills the paper proposes the…
Descriptors: Computation, Thinking Skills, Preservice Teacher Education, Preservice Teachers
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Ana Paula da Silva; Aluizio Haendchen Filho; Edilson Ferneda; Hércules Antonio do Prado; André Luís Alice Raabe – Educational Technology Research and Development, 2025
Teaching Computer Science concepts, such as graph theory, is often challenging. This study proposes an approach for teaching graph theory using an unplugged game ("GraphGame") developed through a participatory design process that includes usage observation, clarifying meaning, prototyping, and implementation. This process was carried out…
Descriptors: Educational Games, Graphs, Computer Science Education, Teaching Methods
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Gerardo Herrera; Lucía Vera; Patricia Pérez-Fuster; Arturo López-Fernández; Álvaro López; Ümit Savas-Taskesen; Nigel Newbutt – Educational Technology Research and Development, 2025
The increased availability of low-cost, standalone and immersive virtual reality (VR) can facilitate adoption in autism education. An immersive VR implementation of the individual work system (IWS) from the TEACCH® approach has the potential to be a safe and predictable environment for autistic learners with or without intellectual disability.…
Descriptors: Foreign Countries, Autism Spectrum Disorders, Students with Disabilities, Computer Simulation
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Shani Evenstein Sigalov; Piotr Konieczny – Educational Technology Research and Development, 2025
This research presents the results of a questionnaire survey (N = 222) exploring teachers' experiences with using Wikipedia as a teaching tool, mostly in higher education, across various global contexts. The sample comprised educators from diverse regions, with a focus on those actively integrating Wikipedia and additional Wikimedia projects such…
Descriptors: Writing Teachers, Teacher Attitudes, Writing Instruction, Teaching Methods
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Jan Delcker; Joana Heil; Dirk Ifenthaler – Educational Technology Research and Development, 2025
Artificial intelligence (AI) competence in education is a set of skills that enable teachers to ethically and responsibly develop, apply, and evaluate AI for learning and teaching processes. While AI competence becomes a key competence for teachers, current research on the acceptance and use of AI in classroom practice with a specific focus on the…
Descriptors: Artificial Intelligence, Technological Literacy, Pedagogical Content Knowledge, Career and Technical Education Schools
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Gwo-Jen Hwang; Shu-Yun Chien; Ting-Wei Chen; Chun-Chun Chang – Educational Technology Research and Development, 2025
Science education aims to enhance students' scientific knowledge and inquiry ability. In recent years, due to the advancements of computer and network technology, as well as the considerations of safety and cost, virtual reality (VR) has been gradually applied in scientific inquiry activities. When implementing inquiry-based learning in the past,…
Descriptors: Logical Thinking, Reflection, Electronic Learning, Observation
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