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Megan E. Welsh; Kayce L. Mastrup – Educational Technology Research and Development, 2025
This paper explores the potential of new, technology enriched teaching simulations (Simulations) to support learning. Using the principles of evidence-centered design (ECD; Mislevy et al., Measurement: Interdisciplinary Research and Perspectives. 1:3-62, 2003), we provide a roadmap for the design of: (a) simulation-based assessments (SBAs) and (b)…
Descriptors: Computer Simulation, Technology Uses in Education, Student Evaluation, Instructional Effectiveness
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Serpil Yorganci – Educational Technology Research and Development, 2025
Flipped learning has been recognized as a promising pedagogical model for methodological progress in educational environments. Studies have shown the effectiveness of flipped learning when used with appropriate educational technologies and learning strategies. On the other hand, comprehensive guidance is required to combine this pedagogical model…
Descriptors: Flipped Classroom, Teaching Methods, Comparative Analysis, Metacognition
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Suping Yi; Wenye Li; Yanyan Zhang; Rustam Shadiev – Educational Technology Research and Development, 2025
The purpose of the present study was to analyze the impact of technology on student foreign language learning, as it has been widely used to enhance language instruction over the past few decades. This multivariate meta--meta-analysis study aimed to examine the effects of technology on various aspects of language learning, including listening,…
Descriptors: Second Language Instruction, Second Language Learning, Meta Analysis, Language Skills
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Kangkang Li; Jiaming Lan; Yongbin Hu – Educational Technology Research and Development, 2025
To investigate the potential of GPT-4.0 feedback to substitute teacher feedback in flipped classrooms, we conducted research that GPT-4.0 and a course teacher provided cognitive, praise, and mitigating feedback weekly via a course discussion platform, respectively. At the end of each topic, 89 third-year university students majoring in Educational…
Descriptors: Comparative Analysis, Artificial Intelligence, Feedback (Response), Questioning Techniques
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Jingjing Ma; Qingtang Liu; Shufan Yu; Xiaojuan Li; Jindian Liu – Educational Technology Research and Development, 2025
In science education, the abstraction and complexity of scientific concepts are usually stumbling blocks that prevent students from learning science. Recently, augmented reality (AR) has offered transformative potential to support scientific concept learning by visualizing scientific phenomena and enhancing students' experiences. However, the lack…
Descriptors: Scientific Concepts, Concept Mapping, Cognitive Structures, Cognitive Processes
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Nicholas Feroce; Jenny Liu; Rajendra Chattergoon – Educational Technology Research and Development, 2025
This study evaluates the impact of a computer-assisted language learning (CALL) tool for the acquisition of academic English and oral language skills in children learning English as a second language. Using a quasi-experimental design, we compare English proficiency scores for K-5 students who did or did not use the program during the 2020-21…
Descriptors: Computer Assisted Instruction, Second Language Learning, Bilingual Students, English for Academic Purposes
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Chen-Chen Liu; Gwo-Jen Hwang; Peng Yu; Yun-Fang Tu; Youmei Wang – Educational Technology Research and Development, 2025
Oral practice is challenging for foreign language education, and Corrective Feedback (CF) is often used to point out learners' pronunciation errors and to help them improve their oral skills in foreign language courses. CF is generally considered as a necessary condition for foreign language acquisition, and "reflection" and…
Descriptors: Automation, Error Correction, Feedback (Response), Peer Evaluation
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Ana Paula da Silva; Aluizio Haendchen Filho; Edilson Ferneda; Hércules Antonio do Prado; André Luís Alice Raabe – Educational Technology Research and Development, 2025
Teaching Computer Science concepts, such as graph theory, is often challenging. This study proposes an approach for teaching graph theory using an unplugged game ("GraphGame") developed through a participatory design process that includes usage observation, clarifying meaning, prototyping, and implementation. This process was carried out…
Descriptors: Educational Games, Graphs, Computer Science Education, Teaching Methods
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Qiufang Zheng – Educational Technology Research and Development, 2025
In the context of process-oriented writing instruction, the significance of engaging students in draft revision is widely acknowledged (McGarrell and Verbeem, ELT Journal 61:228-236, 2007). Nevertheless, L2 learners often exhibit limited motivation for writing, leading to inadequate revision efforts. This quasi-experimental study investigates the…
Descriptors: Technology Uses in Education, Computer Assisted Instruction, Writing Instruction, Writing Evaluation
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Yi-Fan Wang; Mei-Hua Hsu; Max Yue-Feng Wang; Yu-Ting Chang – Educational Technology Research and Development, 2025
Mastering correct pronunciation is crucial for effective Spanish language learning and communication. However, many existing language learning resources lack adequate coverage of pronunciation guidance and feedback mechanisms. This study aims to address this gap by developing SpanishBot, an innovative chatbot designed to facilitate the learning of…
Descriptors: Phonetics, Accuracy, Spanish, Second Language Learning
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Gwo-Jen Hwang; Shu-Yun Chien; Ting-Wei Chen; Chun-Chun Chang – Educational Technology Research and Development, 2025
Science education aims to enhance students' scientific knowledge and inquiry ability. In recent years, due to the advancements of computer and network technology, as well as the considerations of safety and cost, virtual reality (VR) has been gradually applied in scientific inquiry activities. When implementing inquiry-based learning in the past,…
Descriptors: Logical Thinking, Reflection, Electronic Learning, Observation
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Walter Setti; Rebecca Tarello; Erica Volta; Lucia Ferlino; Monica Gori; Gualtiero Volpe – Educational Technology Research and Development, 2025
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and…
Descriptors: Electronic Learning, Educational Games, Problem Solving, Multisensory Learning