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Showing 1 to 15 of 16 results Save | Export
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Chien-Yu Pan; Chia-Liang Tsai; Fu-Chen Chen; Chih-Chia Chen; Yu-Han Hu; Chia-Hua Chu – Focus on Autism and Other Developmental Disabilities, 2025
This study examined the effect of a 12-week fundamental movement skills (FMS) intervention on the motor skills of 20 boys with autism spectrum disorder (ASD) (ages 3-10 years) in an Asian country and whether the intervention effect would persist for at least 12 weeks after the intervention. In Part I, 10 boys with ASD (Group 1) received the…
Descriptors: Autism Spectrum Disorders, Males, Children, Psychomotor Skills
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Keith M. Graham; Tzu-Bin Lin; Hsi-Ling Huang – Asia Pacific Education Review, 2025
This exploratory study utilized a conceptual framework for self-directed computer-assisted professional development (PD) to evaluate the implementation and outcomes of a six-month PD pilot program. The program was designed to enhance the English proficiency of Taiwanese bilingual school teachers through a computer-assisted learning platform. Using…
Descriptors: Independent Study, Computer Assisted Instruction, Faculty Development, Language Proficiency
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Yi-Fan Wang; Mei-Hua Hsu; Max Yue-Feng Wang – Health Education Journal, 2025
Objective: The medical terminology escape room game (MTEG) is a chatbot designed for gamified education that aims to transform memorizing complex medical terminology into an enjoyable experience for medical students. By combining elements of ARCS (Attention, Relevance, Confidence and Satisfaction) theory with escape room adventures, the MTEG aims…
Descriptors: Vocabulary Development, Medical Education, Game Based Learning, Nursing Students
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Nadia Parsazadeh; Pei-Yu Cheng – Journal of Educational Technology Systems, 2025
This study presents a framework for integrating meaningful learning into a mobile learning context to enhance the learning achievement of natural science students through the utilization of advanced technologies and outdoor learning. An experiment was conducted on elementary school students to examine the effect of an Augmented Reality-based…
Descriptors: Telecommunications, Handheld Devices, Natural Sciences, Science Education
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Hao-Chiang Koong Lin; Chun-Hsiung Tseng; Nian-Shing Chen – Educational Technology & Society, 2025
In recent years, learning programming has been a challenge for both learners and educators. How to enhance student engagement and learning outcomes has been a significant concern for researchers. This study examines the effects of AI-based pedagogical agents on students' learning experiences in programming courses, focusing on web game development…
Descriptors: Programming, Learner Engagement, Self Efficacy, Artificial Intelligence
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Szu-Yin Chu; Tzu-Hui Yang; Ying-Wen Wang – Early Childhood Education Journal, 2025
This study investigated the implementation of culturally responsive teaching (CRT) and the provision of professional growth training for preschool teachers serving at-risk children or children from culturally disadvantaged backgrounds in Taiwan. Related strategies and challenges were analyzed, and teachers' application of CRT practices in the…
Descriptors: Foreign Countries, Culturally Relevant Education, Preschool Teachers, Preschool Education
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Gábor Fekets – Journal of Baltic Science Education, 2025
While generative artificial intelligence (AI) tools are gradually being integrated into educational practice, their actual usability in classroom settings remains insufficiently understood. This mixed-methods research was designed as a small-sample pilot study, offering preliminary insights to inform a future large-scale scientific evaluation. The…
Descriptors: Artificial Intelligence, Technology Uses in Education, STEM Education, Usability
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Berta Aznar-Martínez; Judith Lorente-De-Sanz; Xavier López-i-Martín; José A. Castillo-Garayoa – Sex Education: Sexuality, Society and Learning, 2025
Pornography consumption at a young age may pose a threat for sexual health, due to the presence of aggression and the degradation of women. Sexuality education is viewed as a way to mitigate the effects of inadequate information and counteract certain tendencies that may be learned from pornography. This study involved a systematic review of…
Descriptors: Pornography, Gender Bias, Sex Education, Program Effectiveness
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Yi-Ning Kelly Huang; Matthias Winfried Kleespies; Liu Shiang-Yao – Biochemistry and Molecular Biology Education, 2025
Artificial intelligence (AI) in biomedicine has gained significant attention, and its fusion with biology offers exciting possibilities. Understanding students' perspectives on AI is crucial for developing appropriate lessons. This study surveyed biology undergraduates and postgraduates in Taiwan (n = 71) and Germany (n = 51) to explore their…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Biomedicine
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Feifei Wang; Alan C. K. Cheung – Review of Educational Research, 2025
Although robots' social behaviors are known for their capacity to facilitate learner-robot interaction for language learning, their application and effect have not been adequately explored. This study reviewed 59 empirical articles to examine the contexts and application of various social behaviors of robots for language learning, and conducted a…
Descriptors: Robotics, Social Behavior, Second Language Learning, Elementary Secondary Education
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Wei-Ting Hsu; Min Pan; Bo-Long Wu – Quest, 2025
This study investigates the effectiveness of the student-designed games (SDG) model in enhancing effort, cooperation, and enjoyment among 173 preservice teachers in a university-level sports officiating course within a Physical Education Teacher Education (PETE) program. Using a quasiexperimental design, participants were divided into an…
Descriptors: Physical Education Teachers, Teacher Education Programs, Educational Games, Design
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Tammy Huei-Lien Hsu – Innovation in Language Learning and Teaching, 2025
Purpose: In response to the growing acknowledgment of University Social Responsibility as an integral component of higher education, this study aimed to explore the relationship between a socially responsible initiative, "Happy Reading Worms," and the motivation for English learning, as well as awareness of social responsibility among…
Descriptors: Foreign Countries, Social Responsibility, English (Second Language), Second Language Learning
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Shu-Fang Hsieh; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2025
Background: While both Content and Language Integrated Learning (CLIL) and Digital Game-Based Learning (DGBL) are widely recognised as effective methods to enhance bilingual education, their combination often leads to cognitive overload and fragmented learning experiences. In Taiwan's bilingual education context, where integrating English into…
Descriptors: Concept Mapping, Content and Language Integrated Learning, Computer Games, Educational Games
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Chih-Chan Cheng; Jeen-Shing Wang; Xiaoming Zhai; Ya-Ting Carolyn Yang – International Journal of STEM Education, 2025
Background: UNESCO reports that around 70 countries have adopted AI-related strategies, recognizing AI literacy as essential for preparing citizens in an AI-driven world. Yet, two key challenges remain: limited AI literacy development at the foundational level and persistent gender gaps in AI fields. Without early, inclusive education,…
Descriptors: Technological Literacy, Artificial Intelligence, Barriers, Gender Differences
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Ming-Wen Chang; Chien-Chih Chen; Joseph Meng-Chun Chin – British Educational Research Journal, 2025
This case study explores the transformation process and educational outcomes of a small rural public elementary school in Taiwan as it transitioned from a traditional school into a Montessori experimental school. Faced with challenges such as low student motivation and limited resources, the school adopted a bottom-up trial strategy to introduce…
Descriptors: Foreign Countries, Montessori Method, Rural Schools, Elementary School Teachers
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