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Paolo Casari; Sabrina Maniero; Andrea Rosani; Federica Picasso; Anna Serbati – IEEE Transactions on Education, 2025
Contribution: An innovative teaching experience carried out at the University of Trento using team-based learning (TBL) in a large computer networks class. The impact of TBL on the students' learning and satisfaction was investigated. Background: Active learning pedagogies, including TBL, play an important role in enhancing higher-order cognitive…
Descriptors: Cooperative Learning, Teamwork, Computer Networks, Student Attitudes
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Mark Critchley; Irmgard Wanner; Sabina Schaffner – Language Learning in Higher Education, 2025
This paper presents the findings of a survey on research activities and research cultures across the CercleS network. The survey was conducted under the auspices of the CercleS Focus Group on Leadership and Management and aimed to explore the scope of research in Language Centres; the links between institutional factors such as staff contracts and…
Descriptors: Organizational Culture, Second Language Learning, Second Language Instruction, Research
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Monica Fedeli; Marica Liotino; Edward W. Taylor – New Directions for Adult and Continuing Education, 2025
This article describes the Teaching4Learning Program for new faculty at the University of Padova, Italy. The program places a strong emphasis on learner-centered teaching, transformative learning, self-directed learning and community of practice, promoting active learning while cultivating critical and creative thinking skills. This innovative…
Descriptors: Faculty Development, Universities, College Faculty, Foreign Countries
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Finnah Fourqoniah; Muhammad Fikry Aransyah; Lilia Pasca Riani – Electronic Journal of e-Learning, 2025
The rapidly evolving field of digital entrepreneurial education has been significantly shaped by advancements in technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI). While these technologies have opened new possibilities for entrepreneurial learning, much of the existing research is fragmented,…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Arianna Costantini; Arnold B. Bakker; Yuri S. Scharp – Educational Psychology Review, 2025
We use three studies to develop and validate the new concept of playful study design -- the cognitive-behavioral orientation towards study tasks with the aim to make these tasks more fun and/or more challenging. Based on play and proactive motivation theories, we propose that playful study design can be assessed by items indicating two dimensions:…
Descriptors: Play, Competition, Student Behavior, Well Being