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Jennifer L. Maeng; Timothy Konold; Khushbu Singh – Grantee Submission, 2025
The study examined the Advancing Rural Computer Science (ARCS) program, a professional development initiative designed to improve elementary teachers' computer science (CS) content knowledge, pedagogical practices, and self-efficacy, with the goal of enhancing K-5 students' interest in and knowledge of CS. ARCS was funded through USED EIR…
Descriptors: Rural Schools, Computer Science Education, Faculty Development, Elementary School Teachers
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Umar Shehzad; Mimi Recker; Jody Clarke-Midura – Assessment in Education: Principles, Policy & Practice, 2025
This study investigates the use of exit tickets as formative assessments in maths-integrated computer science (CS) lessons for grade 5 students. Exit tickets are brief surveys administered immediately after instructional activities. Using structural equation modelling (SEM), we analysed data from 1,067 students to examine the reliability and…
Descriptors: Formative Evaluation, Psychological Patterns, Computer Science Education, Grade 5
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Jennifer Kidd; Kristie Gutierrez; Min Jung Lee; Danielle Rhemer; Pilar Pazos; Krishna Kaipa; Stacie Ringleb; Orlando Ayala – International Journal of Technology and Design Education, 2025
Due to mandates for the inclusion of engineering and computer science standards for K-6 schools nationwide, there is a need to understand how teacher educators can help develop preservice teachers' (PSTs') teaching self-efficacy in these areas. To provide experience teaching and learning engineering and coding, PSTs in an instructional technology…
Descriptors: Robotics, Coding, Computer Science Education, Engineering Education
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Adiv Gal – Education, Citizenship and Social Justice, 2025
This qualitative study examined the perceptions of 42 fifth-grade students (ages 11-12) along with 8 staff members, 9 ornithologists, and 10 high-tech experts who participated in a hackathon event. This was the culmination of a learning process designed to find environmental, technological, and humane solutions to the competition between the…
Descriptors: Computer Science, Grade 5, Elementary School Students, Group Activities
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Lijun Shen; Zitsi Mirakhur; Sarah LaCour – Computer Science Education, 2025
Background and Context: Educators and researchers are interested in building the computational thinking (CT) skills of K-12 students. However, the availability of language-agnostic assessments for lower elementary graders remains limited. Objective: We present preliminary insights into the reliability and validity of the Computational Thinking…
Descriptors: Thinking Skills, Gender Differences, Computer Science Education, Elementary School Students
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Kimberly E. Beck; Jessica F. Shumway; Patrick Ocran; Jody Clarke-Midura; Mimi Recker – International Journal of Education in Mathematics, Science and Technology, 2025
Expansive Framing (EF) is a theory and an instructional technique to facilitate connections between content and contexts. We employed EF as an approach to create a series of integrated mathematics and computer science (CS) lessons, using digital technology as a tool to leverage shared mathematical and computational ideas. We used deductive…
Descriptors: Mathematics Instruction, Computer Science Education, Grade 5, Elementary School Teachers
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Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
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Adiv Gal – Elementary School Journal, 2025
This study explores the impact of a hackathon as a pedagogical tool to promote twenty-first-century skills among fifth-grade students in a rural elementary school in northern Israel. The research question focuses on the extent to which a hackathon can develop these skills from the students' own perspective. Utilizing a case-study approach, the…
Descriptors: Programming, Computer Science Education, Computer Uses in Education, Skill Development
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Amy Hutchison; Qi Si; Jamie Colwell; Erdogan Kaya; Eileen Jakeway; Brittany Miller; Kristie Gutierrez; Kelly Regan; Anna Evmenova – Journal of Computer Assisted Learning, 2025
Background: In recent years, computer science education has emerged as a necessary part of school curricula for students of all ages. With such momentum in this direction, it is essential that program designers, educators, and researchers ensure that computer science education is designed to be inclusive, effective, and engaging for all students.…
Descriptors: Coding, Instruction, Scaffolding (Teaching Technique), Literacy
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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
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Robin Martin – Grantee Submission, 2025
Access to high-quality computer science education remains uneven across the United States, with rural schools facing persistent barriers including limited staffing, outdated infrastructure, and constrained professional development opportunities (Gutierrez & Terrones, 2023; Showalter et al., 2019). Computer Science in Rural California (branded…
Descriptors: Computer Science Education, Rural Schools, Access to Education, Faculty Development
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Jeanne Dobgenski; Maria Elisabette Brisola Brito Prado; Angélica da Fontoura Garcia Silva – International Electronic Journal of Mathematics Education, 2025
By integrating computational thinking (CT) based mathematical reasoning with early childhood education through programming a dinosaur game in Scratch, this study aims to enhance the pedagogical skills of pre-service teachers by using learning objects (LOs). Also, explores frameworks for LOs construction to align with pedagogical goals, emphasizing…
Descriptors: Mathematics Instruction, Teaching Methods, Outcomes of Education, Problem Solving