Publication Date
| In 2026 | 0 |
| Since 2025 | 5 |
Descriptor
Source
| Annenberg Institute for… | 1 |
| Computer Science Education | 1 |
| Journal of Information… | 1 |
| Journal of Pedagogical… | 1 |
| Mathematics Teaching Research… | 1 |
Author
| Afiliana Likurnia Stevani | 1 |
| Alper Kaskaya | 1 |
| Benidiktus Tanujaya | 1 |
| Christopher Joseph Doss | 1 |
| Dorothy Seaman | 1 |
| Ivy Todd | 1 |
| John F. Pane | 1 |
| Karen Brennan | 1 |
| Lisnani | 1 |
| Paulina Haduong | 1 |
| Serena Madiai | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 5 |
| Journal Articles | 4 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 5 |
| Grade 4 | 5 |
| Intermediate Grades | 5 |
| Early Childhood Education | 1 |
| Grade 3 | 1 |
| Grade 5 | 1 |
| Middle Schools | 1 |
| Primary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Measures of Academic Progress | 1 |
| State of Texas Assessments of… | 1 |
What Works Clearinghouse Rating
Stefano Scippo; Serena Madiai; Stefano Cuomo – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study aims to assess the effectiveness of a tessellation-based instructional program supported by digital technologies for enhancing geometric learning in primary school pupils. Background: Digital education offers various benefits, including increased motivation and engagement, and has been shown to be effective in teaching…
Descriptors: Mathematics Instruction, Geometry, Computer Assisted Instruction, Elementary School Students
Lisnani; Afiliana Likurnia Stevani; Benidiktus Tanujaya; Sri Adi Widodo – Mathematics Teaching Research Journal, 2025
The development of Android-based mathematics learning media aligns with the advancements of Industrial Era 5.0. This study aims to develop an Android-based mathematics learning media on geometry that is contextually relevant to tourist destinations. The methodology employed was the ADDIE approach, comprising five phases: analysis, design,…
Descriptors: Geometry, Tourism, Mathematics Instruction, Grade 4
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Alper Kaskaya; Seyma Nur Ates – Journal of Pedagogical Research, 2025
This study aimed to investigate the effects of artificial intelligence (AI)-supported visualization applications on students' writing disposition during the creative writing process. An explanatory sequential design, a type of mixed methods approach, was adopted. In the quantitative phase, a quasiexperimental design with a pretest-posttest control…
Descriptors: Creative Writing, Writing Processes, Elementary School Students, Comparative Analysis
John F. Pane; Christopher Joseph Doss; Ivy Todd; Dorothy Seaman – Annenberg Institute for School Reform at Brown University, 2025
Zearn Math is a popular software platform for K-8 mathematics learning, designed to enable all students to successfully access grade-level content. RAND researchers collaborated with Zearn, the product's developer, to design this evaluation. Then RAND conducted the study independently, randomly assigning 64 schools in an urban Texas district to…
Descriptors: Mathematics Education, Grade 3, Grade 4, Grade 5

Peer reviewed
Direct link
