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Showing 1 to 15 of 29 results Save | Export
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Serena Lee-Cultura; Kshitij Sharma; Michail N. Giannakos – IEEE Transactions on Learning Technologies, 2024
Teacher dashboards provide insights on students' progress through visualizations and scores derived from data generated during teaching and learning activities (e.g., response times and task correctness) to improve teaching. Despite the potential usefulness of enhancing teacher dashboards, and the respective teaching practices, with rich…
Descriptors: Educational Technology, Learning Analytics, Technology Uses in Education, Student Evaluation
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Jinqing Liu; Orly Buchbinder – Digital Experiences in Mathematics Education, 2024
Online learning and teaching, accelerated by the global pandemic and rapid advancement of digital technology, require novel conceptual and analytical tools to understand better the evolving nature of online teaching. Drawing on the classical model of the instructional triangle and previous attempts to extend it, we propose the "Instructional…
Descriptors: Educational Technology, Electronic Learning, Reflection, Visualization
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Okan Yetisensoy – Journal of Pedagogical Research, 2025
Generative artificial intelligence (GenAI) models have led to many positive changes in educational settings; however, the validity of the content they produce remains a significant topic of academic discussion. This research aims to determine the validity of content produced by text-to-image models within the context of social studies education.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Validity, Models
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Juan M. Pieschacon; Ross T. Smith; Andrew Cunningham; Ellen O'Callaghan; Daniel Harvie – Journal of Computer Assisted Learning, 2025
Background: Physiotherapy education traditionally relies on face-to-face instruction for teaching complex manual therapy techniques. Current remote teaching methods struggle to convey spatial aspects of physical techniques, limiting their effectiveness for practical skills training. Few examples were found of immersive training systems for…
Descriptors: Spatial Ability, Visualization, Physical Therapy, Training
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Onur Karademir; Lena Borgards; Daniele Di Mitri; Sebastian Strauß; Marcus Kubsch; Markus Brobeil; Adrian Grimm; Sebastian Gombert; Nikol Rummel; Knut Neumann; Hendrik Drachsler – Journal of Learning Analytics, 2024
This paper presents a teacher dashboard intervention study in secondary school practice involving teachers (n = 16) with their classes (n = 22) and students (n = 403). A quasi-experimental treatment-control group design was implemented to compare student learning outcomes between classrooms where teachers did not have access to the dashboard and…
Descriptors: Learning Analytics, Intervention, Educational Technology, Secondary School Students
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Xinya Chen; Baiyi Jia; Xiaoyang Peng; Huichen Zhao; Jiajia Yao; Zhen Wang; Shuhui Zhu – Education and Information Technologies, 2025
Although online argumentation provides students with sufficient time to think, they often lack a clear argument structure and timely guidance during the process. This may negatively affect students' abilities to support or rebut arguments and to develop their critical thinking skills. In this study, 64 sophomores were evenly assigned to either a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Persuasive Discourse, Concept Mapping
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Nor Farhah Saidin; Noor Dayana Abd Halim; Noraffandy Yahaya; Nurul Nadwa Zulkifli – Knowledge Management & E-Learning, 2024
Augmented Reality (AR) has emerged in our educational paradigm as a new tool to accelerate change in the teaching and learning process. This technology can improve students' visualisation skills, which helps them understand abstract concepts, especially in Chemistry. Furthermore, visualisation skills help improve students' critical thinking. This…
Descriptors: Critical Thinking, Visualization, Simulated Environment, Computer Simulation
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Michael C. Melville; Chad Hershock; B. Reeja-Jayan – Advances in Engineering Education, 2024
Due to limited laboratory facilities and other constraints, many engineering students may not have the opportunity to engage with practical, hands-on learning experiences. Although some research suggests that game-based learning can provide students with these pedagogical benefits, much of that work does not directly assess the impact of such…
Descriptors: Video Games, Engineering Education, Visualization, Game Based Learning
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Ajay Shankar Tiwari; Kaushal Kumar Bhagat – Australasian Journal of Educational Technology, 2024
This study examined the impact of augmented reality (AR) on engineering education, focusing on spatial visualisation skills and cognitive load in an engineering drawing course. The research is based on cognitive load theory and spatial visualisation frameworks. It compares three AR methods--marker-based (MBAR), markerless (MLAR) and Web-based…
Descriptors: Computer Simulation, Engineering Education, Drafting, Visualization
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Nan Zhang; Hongkai Wang; Tianqi Huang; Xinran Zhang; Hongen Liao – IEEE Transactions on Learning Technologies, 2024
Trunk anatomy education is critical in the training of the surgeon. Most trunk anatomy education systems use a personal or synthetic anatomical model. It remains difficult to obtain appropriate population anatomy information and create individualized anatomy customization based on a quantity of diverse data. Furthermore, the naked-eye virtual…
Descriptors: Computer Simulation, Simulated Environment, Human Body, Anatomy
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Elisa Serrano-Ausejo – Digital Education Review, 2025
Immersive Virtual Reality (iVR) is increasingly being used in education for its ability to recreate vivid, realistic environments that enhance engagement and motivation. In history education, iVR is often considered when fostering emotional connection and empathy. However, its potential to support critical historical thinking, such as analysing…
Descriptors: Teacher Attitudes, Computer Simulation, Technology Uses in Education, History Instruction
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Ampawan Yindeemak; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study aimed to design, develop, and validate the RSiSTEM framework, a robotics-based simulation learning model intended to foster students' problem-solving and systems thinking competencies within STEM education. The research followed a two-phase developmental design. In Phase 1, the framework was constructed through a systematic synthesis of…
Descriptors: Computer Simulation, Robotics, Technology Uses in Education, Problem Solving
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Geoffroy P. J. C. Noel; Isabella Xiao; Maher Chaouachi; Alexandru Ilie; Jeremy O'Brien; Sean C. McWatt – Anatomical Sciences Education, 2025
Mixed reality (MR) offers a way to visualize and manipulate complex digital objects in three dimensions, which is particularly beneficial for human anatomy. However, implementing MR effectively requires a deep understanding of its effects on cognitive processes. The purpose of this study was to evaluate cognitive markers of students' engagement…
Descriptors: Cognitive Processes, Difficulty Level, Medical Students, Trainees
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Melis Dülger; Anouschka van Leeuwen; Jeroen Janssen; Liesbeth Kester – Education and Information Technologies, 2025
Self-regulated learning (SRL) is crucial for fostering lifelong learning skills in students, encompassing planning, monitoring, and controlling abilities. Previous research indicates that many students struggle to regulate their learning effectively. In the Netherlands, adaptive learning technologies are widely used to support math education in…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Teachers, Direct Instruction
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Faruk Arici; Rabia Meryem Yilmaz – Journal of Computer Assisted Learning, 2025
Background: Inquiry-based learning (IbL) has significantly contributed to science education, and this impact can be enhanced with technology. Augmented Reality (AR) offers 3D visualisation and interactive experiences, whereas Video-based Learning (VbL) provides narratives with visual and audio support. Both methods aid students in exploring,…
Descriptors: Simulated Environment, Computer Simulation, Video Technology, Inquiry
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