Publication Date
In 2025 | 1 |
Since 2024 | 4 |
Descriptor
Game Based Learning | 4 |
Foreign Countries | 2 |
Teaching Methods | 2 |
Active Learning | 1 |
Attention | 1 |
Barriers | 1 |
Cartoons | 1 |
Cognitive Processes | 1 |
Cognitive Style | 1 |
College Students | 1 |
Communities of Practice | 1 |
More ▼ |
Source
Online Submission | 4 |
Author
Elif Çelebi Öncü | 1 |
Esra Ünlüer | 1 |
Ibrahim Bilginer | 1 |
Ishfaq Majid | 1 |
Kader Sürmeli | 1 |
Kerim Koral | 1 |
Reima Al-Jarf | 1 |
Y. Vijaya Lakshmi | 1 |
Özge Kaya | 1 |
Publication Type
Speeches/Meeting Papers | 3 |
Reports - Evaluative | 2 |
Reports - Research | 2 |
Education Level
Early Childhood Education | 1 |
Elementary Education | 1 |
Grade 3 | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Primary Education | 1 |
Audience
Location
Saudi Arabia (Riyadh) | 1 |
Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Frostig Developmental Test of… | 1 |
What Works Clearinghouse Rating
Özge Kaya; Kader Sürmeli – Online Submission, 2024
This study investigated how history education can be transferred to the virtual world in line with aesthetic and reality concerns through computer-aided design programs and how this transfer can contribute to the instructiveness of historical science. The study hypothesized that advanced technologies enable more effective visualization of…
Descriptors: History Instruction, Computer Assisted Design, Game Based Learning, Electronic Learning
Y. Vijaya Lakshmi; Ishfaq Majid – Online Submission, 2025
Games play a very important role in promoting incidental learning and help in exploring both the conscious and subconscious processes such as insight of a learner. Digital Game-Based Learning and assessments are now an integral part of educational practices. When designed effectively digital games can take the learners from the stage of…
Descriptors: Game Based Learning, Computer Games, Teaching Methods, Thinking Skills
Ibrahim Bilginer; Kerim Koral; Elif Çelebi Öncü; Esra Ünlüer – Online Submission, 2024
The objective of this study is to ascertain the impact of the Gametics Game Program on the visual perception and attention levels of third-grade primary school students. The participants in this study were third-grade students enrolled in primary school in Kocaeli. This study employed a pretest-posttest control group experimental design. The…
Descriptors: Visual Perception, Attention, Grade 3, Elementary School Students
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects