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Pi-Sui Hsu; Reva Freedman; Dean LaBarbera; Ben Kluga; Rui Zhang; Crystal Berrios; Sharda Sharma – International Journal of Designs for Learning, 2025
This design case details the ten-year (2014-present) iterative process to design and develop a graph-based computer-assisted program to support middle school students' development of collaborative argumentation. We begin by describing the first two iterations of the design and discuss how we learned from the process failures. This paper focuses on…
Descriptors: Program Development, Middle School Students, Cooperation, Persuasive Discourse
Beth Lewis Samuelson – International Journal of Designs for Learning, 2025
This design case details the development of an international, student-led, co-curricular, community-engaged, experiential learning project during its first two years, during which staff and faculty guided and mentored undergraduate students as they developed a process for mentoring young writers in the US and Rwanda and creating an anthology of…
Descriptors: Experiential Learning, Undergraduate Students, International Cooperation, School Community Relationship
David Banzer; Jeremy Riel; Kathleen M. Sheridan – International Journal of Designs for Learning, 2024
This design case presents the conceptualization, design, and development of Early Science Matters (ESM), an online teacher professional development (oTPD) program for early childhood teachers. The program design consisted of five primary features that were expected to promote participant learning, including (1) visually oriented content, (2)…
Descriptors: Early Childhood Education, Early Childhood Teachers, Faculty Development, Science Instruction
Deepti Tagare; William R. Watson – International Journal of Designs for Learning, 2024
This design case describes an online synchronous teacher training on computational thinking (CT) skills for a community of practice (CoP) of in-service teachers in India. The training used gamification, reflection, and localization as instructional strategies. The purpose of this training was to help in-service K-12 teachers identify…
Descriptors: Gamification, Computation, Thinking Skills, Communities of Practice
Scott Warren; Brittany Rivera; Kimberly S. Grotewold; Ruthi Hernandez; Veronica Johnson; Eugene Yeoh; Kristen McGuffin; Heather Robinson – International Journal of Designs for Learning, 2024
For many educational organizations, ensuring students have a positive experience and feel cared for by their degree program faculty is necessary for recruitment and retention, which can be especially important in challenging doctoral programs. Making information easily accessible and up-todate on the website, including the necessary forms, is a…
Descriptors: College Faculty, Doctoral Students, Faculty Advisers, Caring

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