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Showing 241 to 255 of 397 results Save | Export
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Kuroki, Masanori – Journal of Economic Education, 2023
As vast amounts of data have become available in business in recent years, the demand for data scientists has been rising. The author of this article provides a tutorial on how one entry-level machine learning competition from Kaggle, an online community for data scientists, can be integrated into an undergraduate econometrics course as an…
Descriptors: Statistics Education, Teaching Methods, Competition, Prediction
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Li-Chen Cheng; Wei Li; Judy C. R. Tseng – Interactive Learning Environments, 2023
Programming ability is the core ability of this era and can be obtained and improved through practice. In this paper, an Automated Programming Assessment system based on Mastery learning and Peer competition (APAMP) was proposed and developed. APAMP allows students to practice repeatedly by providing immediate feedback after their programs are…
Descriptors: High School Freshmen, High School Seniors, Programming Languages, Foreign Countries
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Tessa Charles; Carl Gwilliam – Journal for STEM Education Research, 2023
STEM fields, such as physics, increasingly rely on complex programs to analyse large datasets, thus teaching students the required programming skills is an important component of all STEM curricula. Since undergraduate students often have no prior coding experience, they are reliant on error messages as the primary diagnostic tool to identify and…
Descriptors: Automation, Feedback (Response), Error Correction, Physics
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Yang, Fan; Akanbi, Temitope; Chong, Oscar Wong; Zhang, Jiansong; Debs, Luciana; Chen, Yunfeng; Hubbard, Bryan J. – Journal of Civil Engineering Education, 2024
Computing technology is reshaping the way in which professionals in the architecture, engineering, and construction industries conduct their business. The execution of construction tasks is changing from traditional 2D to 3D building information modeling (BIM)-based concepts. The use of BIM is expanded and enriched by the introduction of advanced…
Descriptors: Civil Engineering, Engineering Education, Programming Languages, Construction Management
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Leonardo D. Garma; Nuno S. Osório – Biochemistry and Molecular Biology Education, 2024
Dimensionality reduction techniques are essential in analyzing large 'omics' datasets in biochemistry and molecular biology. Principal component analysis, t-distributed stochastic neighbor embedding, and uniform manifold approximation and projection are commonly used for data visualization. However, these methods can be challenging for students…
Descriptors: Biochemistry, Molecular Biology, Science Instruction, Learning Experience
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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
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Asmaa Bengueddach; Djamila Hamdadou – International Society for Technology, Education, and Science, 2024
The COVID-19 pandemic, an unprecedented global health crisis, has not only significantly impacted public health but has also caused substantial disruptions to conventional education systems. In response to these challenges, our institution has undertaken innovative measures within the realm of education. A pivotal aspect of our response involves…
Descriptors: Personal Autonomy, Online Courses, Educational Change, Coding
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Menon, Pratibha – Information Systems Education Journal, 2023
Instruction in an introductory programming course is typically designed to introduce new concepts and to review and integrate the more recent concepts with what was previously learned in the course. Therefore, most exam questions in an introductory programming course require students to write lines of code that contain syntactic elements…
Descriptors: Introductory Courses, Programming Languages, Computer Science Education, Correlation
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Maertens, Rien; Van Petegem, Charlotte; Strijbol, Niko; Baeyens, Toon; Jacobs, Arne Carla; Dawyndt, Peter; Mesuere, Bart – Journal of Computer Assisted Learning, 2022
Background: Learning to code is increasingly embedded in secondary and higher education curricula, where solving programming exercises plays an important role in the learning process and in formative and summative assessment. Unfortunately, students admit that copying code from each other is a common practice and teachers indicate they rarely use…
Descriptors: Plagiarism, Benchmarking, Coding, Computer Science Education
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Cuervo-Cely, Karen D.; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an…
Descriptors: Game Based Learning, Student Motivation, Computer Science Education, Programming
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Gutiérrez, Luz E.; Guerrero, Carlos A.; López-Ospina, Héctor A. – Education and Information Technologies, 2022
This study describes the most relevant problems and solutions found in the literature on teaching and learning of object-oriented programming (OOP). The identification of the problem was based on tertiary studies from the IEEE Xplore, Scopus, ACM Digital Library and Science Direct repositories. The problems and solutions identified were ranked…
Descriptors: Programming, Comprehension, Computer Science Education, Computer Software
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Tahir, Faiza; Mitrovic, Antonija; Sotardi, Valerie – Research and Practice in Technology Enhanced Learning, 2022
The practice of adding game elements to non-gaming educational environments has gained much popularity. Gamification has been shown in some studies to enhance engagement, motivation and learning outcomes in technology-supported learning environments. Although gamification research has matured, there are some shortcomings such as inconsistency in…
Descriptors: Recognition (Achievement), Credentials, Outcomes of Education, Programming Languages
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Qian, Yizhou; Lehman, James – Journal of Research on Technology in Education, 2022
This study investigated common student errors and underlying difficulties of two groups of Chinese middle school students in an introductory Python programming course using data in the automated assessment tool (AAT) Mulberry. One group of students was from a typical middle school while the other group was from a high-ability middle school. By…
Descriptors: Middle School Students, Programming, Computer Science Education, Error Patterns
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Ragonis, Noa; Shmallo, Ronit – Informatics in Education, 2022
Object-oriented programming distinguishes between instance attributes and methods and class attributes and methods, annotated by the "static" modifier. Novices encounter difficulty understanding the means and implications of "static" attributes and methods. The paper has two outcomes: (a) a detailed classification of aspects of…
Descriptors: Programming, Computer Science Education, Concept Formation, Thinking Skills
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Bati, Kaan – Informatics in Education, 2022
This study reports the findings of a program that aims to develop pre-service science teachers' computational problem-solving skills and views on using information and communications technology in science education. To this end, pre-service science teachers were trained on computational thinking, computational problem solving, designing an…
Descriptors: Foreign Countries, Programming, Programming Languages, Technology Integration
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