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Özge Kaya; Kader Sürmeli – Online Submission, 2024
This study investigated how history education can be transferred to the virtual world in line with aesthetic and reality concerns through computer-aided design programs and how this transfer can contribute to the instructiveness of historical science. The study hypothesized that advanced technologies enable more effective visualization of…
Descriptors: History Instruction, Computer Assisted Design, Game Based Learning, Electronic Learning
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Ingri Strand; Liv Merete Nielsen – International Journal of Technology and Design Education, 2025
Laypeople's participation in the planning of built environments is dependent on their spatial literacy, and it is therefore important to develop this through general education. In Norway, architectural assignments in the subject of Art and crafts are aimed at enhancing spatial literacy, but not all activities are equally educative. The use of…
Descriptors: Artificial Intelligence, Physical Environment, Spatial Ability, Secondary School Students
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Šafhalter, Andrej; Glodež, Srecko; Šorgo, Andrej; Ploj Virtic, Mateja – International Journal of Technology and Design Education, 2022
Spatial visualization ability is an important factor in a child's cognitive development. Its development is affected by numerous factors such as general intelligence, problem-solving skills, gender, playing building games, experience with engineering drawing and 3D modelling, etc. The study aimed to explore how engineering 3D modelling with…
Descriptors: Spatial Ability, Engineering Education, Secondary School Students, Visualization