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Ono, Mikoto; Hirose, Nobuyuki; Mori, Shuji – Cognitive Research: Principles and Implications, 2022
Introduction: Past studies have provided evidence that the effects of tactile stimulation on binocular rivalry are mediated by primitive features (orientation and spatial frequency) common in vision and touch. In this study, we examined whether such effects on binocular rivalry can be obtained through the roughness of naturalistic objects. In…
Descriptors: Visual Perception, Manipulative Materials, Stimuli, Cognitive Processes
Kaewkhong, Kreetha; Nguenyuang, Sunee; Intanate, Nampueng; Pewkam, Wichaya – Physics Education, 2022
This article investigates the optics conceptions of 228 Thai high school students in grades 10-12 when they attempted to explain how an object can be seen both in general and in a completely dark room. To elicit students' conceptions precisely, their confidence in giving reasons for the final two diagnostic questions is also considered. The study…
Descriptors: Vision, Visual Perception, High School Students, Light
Charlott Sellberg; Elin Nordenström; Roger Säljö – Frontline Learning Research, 2024
This study connects to an ongoing discussion about the limits and affordances of simulators as realistic and relevant contexts for professional learning, in this case in the development of visual expertise. Earlier studies of simulator-based maritime pilot training conclude that there are risks associated with so-called negative skills transfer…
Descriptors: Virtual Classrooms, Visual Aids, Marine Education, Computer Simulation
Raija Hämäläinen; Bram De Wever; Katriina Sipiläinen; Ville Heilala; Arto Helovuo; Sami Lehesvuori; Miitta Järvinen; Jouni Helske; Tommi Kärkkäinen – Education and Information Technologies, 2024
In an authentic flight simulator, the instructor is traditionally located behind the learner and is thus unable to observe the pilot's visual attention (i.e. gaze behaviour). The focus of this article is visual attention in relation to pilots' professional learning in an Airbus A320 Full Flight Simulator. For this purpose, we measured and analysed…
Descriptors: Eye Movements, Communities of Practice, Vision, Occupational Information

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