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Kwon, Hyunji; Morrill, Kenneth – Art Education, 2022
Due to the science, technology, engineering, and mathematics movement and the immersive aspects of virtual reality technology, the use of virtual reality in education has grown rapidly. In the field of art education, many researchers have demonstrated the potential of using digital art and virtual worlds. Based on how technology and convincing…
Descriptors: Computer Simulation, Art Education, Situated Learning, Photography
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Haozhe Jiang; Deqi Zhu; Ritesh Chugh; Darren Turnbull; Wu Jin – Education and Information Technologies, 2025
As virtual reality (VR) and augmented reality (AR) continue to become popular, there remains a noticeable gap in understanding their potential for enriching science, technology, engineering, and mathematics (STEM) learning among K-12 students. To address this knowledge gap, this study systematically reviewed 117 articles published from 2010 to…
Descriptors: Computer Simulation, Technology Uses in Education, STEM Education, Elementary Secondary Education
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Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
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Dreger, Kelly C.; Ticknor, Bobbie – Journal of Educators Online, 2022
The need for digital transformation is in high demand, and Extended Reality (XR) is increasing in popularity within education, business, healthcare, and entertainment. More clarification is needed on how XR can be used for meaningful experiences. In this typological article, we explain the various classifications inherent within XR environments…
Descriptors: Computer Simulation, Technology Uses in Education, Theories, Educational Strategies
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Gerti Pishtari; María Jesús Rodríguez-Triana; Luis P. Prieto; Adolfo Ruiz-Calleja; Terje Väljataga – Journal of Computer Assisted Learning, 2024
Background: In the field of Learning Design, it is common that researchers analyse manually design artefacts created by practitioners, using pedagogically-grounded approaches (e.g., Bloom's Taxonomy), both to understand and later to support practitioners' design practices. Automatizing these high-level pedagogically-grounded analyses would enable…
Descriptors: Electronic Learning, Instructional Design, Active Learning, Inquiry
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Sandra Elsom; Colleen Stieler-Hunt; Margaret Marshman – Interactive Learning Environments, 2024
Proponents of game-based learning see potential for the inclusion of Alternate Reality Games (ARGs) in higher education. Research has shown that an ARG can support the induction and socialisation of students but engagement in educational ARGs has been disappointing. We explored whether students could learn via an ARG embedded in curriculum: if…
Descriptors: Computer Simulation, Integrated Curriculum, Game Based Learning, Educational Games
Heffner, Jessica – ProQuest LLC, 2023
This dissertation describes the literate practices and layered technological strategies writers utilize in creating professional documents, particularly the literate activities, interaction with technologies and multimodal texts of senior writers in a workplace where many types of texts are produced and distributed as participants plan, manage,…
Descriptors: Adult Literacy, Writing (Composition), Multimedia Materials, Volunteers
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Edwin Gonzalo Vargas; Andrés Chiappe; Julio Durand – Journal of Social Studies Education Research, 2024
This review explores how artificial intelligence (AI henceforth) can reshape education through insights from situated learning literature. The objective was to critically examine opportunities and challenges of situated learning, and how AI could augment strengths while overcoming obstacles. A systematic review using the PRISMA method analyzed 60…
Descriptors: Artificial Intelligence, Situated Learning, Computer Software, Technology Uses in Education
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Teresa Swist; Simon Buckingham Shum; Kalervo N. Gulson – International Journal of Artificial Intelligence in Education, 2024
It is widely documented that higher education institutional responses to the COVID-19 pandemic accelerated not only the adoption of educational technologies, but also associated socio-technical controversies. Critically, while these cloud-based platforms are capturing huge datasets, and generating new kinds of learning analytics, there are few…
Descriptors: Higher Education, Ethics, COVID-19, Pandemics
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S.J. Shi; J.W. Li; R. Zhang – Asia Pacific Journal of Education, 2024
The rapid advancement of Generative Artificial Intelligence Technology has increasingly drawn attention to its potential applications in the educational sector. This study aims to investigate the effects of Situational Interactive Teaching, facilitated by generative artificial intelligence, on students' learning outcomes and flow experiences. A…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Teaching Methods
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Alicia Fernanda Galindo-Manrique; Vanessa Villarreal-Vera; Francisco Javier Orozco-Bendímez; Maricela García-Montoya – Journal of Social Studies Education Research, 2024
The evolving Metaverse in Higher Education (HE) in Mexico can enrich pedagogy, facilitate skills development, and improve students' learning experience. This research aimed to identify the factors guiding the adoption of the Metaverse in a Business School in Mexico. A survey analysis was conducted to gauge insights from stakeholders on the…
Descriptors: Foreign Countries, Higher Education, Technology Uses in Education, Computer Simulation
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Wu, Chia-pei – Journal of English Teaching, 2023
Electronic portfolios make new possibilities of making students to write differently in the new era. In this study, 36 Tourism and Hospitality major students participated in Situated e-Portfolio English writings in a Practical English class using Wix.com. This study aimed to investigate students' experiences and attitudes toward this e-Portfolio…
Descriptors: English (Second Language), Second Language Learning, Student Experience, Student Attitudes