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Annisa Ummihusna; Mohd Zairul; Habibah Ab Jalil; Puteri Suhaiza Sulaiman – Journal of Applied Research in Higher Education, 2025
Purpose: Challenges of conducting site visit activities, a vital component of architecture learning during the recent pandemic have proved our unreadiness in facing the digital future. The lack of understanding of learning technology has affected the education experience. Thus, there is a need to investigate immersive learning technology such as…
Descriptors: Architectural Education, Computer Assisted Design, Computer Simulation, Simulated Environment
Sun, Yan – Digital Experiences in Mathematics Education, 2023
Rich research evidence supporting the strong, positive connections between spatial ability and mathematical ability has been well documented. Spatial tools, such as computer-aided-design (CAD) software, have been increasingly utilized and researched for promoting mathematics learning in K--12 (kindergarten to 12th grade). Tinkercad, a free online…
Descriptors: Spatial Ability, Mathematics Education, Learning Experience, Computer Simulation
Xolani Nelson Skosana; Khumbulani Mpofu; John Trimble; Etienne A. van Wyk – Interactive Learning Environments, 2023
Higher Education Institutions are introducing Virtual-Reality (VR) development courses and divisions focussing on the development of Virtual Environments which are in high demand. Students without a programming background are not familiar with the processes of developing Virtual Assembly Training Systems (VATS), consequently, they learn through…
Descriptors: Computer Simulation, Educational Technology, Training, Technology Uses in Education
Bull, Glen; Greenstein, Steven; Ellis, Joshua; Asim, Sumreen; Novitski, Ryan; Whitewolf, Elizabeth; Lake, Sherry – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
An Educational CAD Model Library (CAD Library) is being developed by collaborating educational associations affiliated with the National Technology Leadership Summit coalition. The CAD Library's Curators' Council has developed descriptive metadata fields that will be associated with each educational object published in the library. These fields…
Descriptors: Metadata, Standards, Libraries, Technology Uses in Education
Roshan Lal Neupane; Prasad Calyam; Songjie Wang; Kiran Neupane; Ashish Pandey; Xiyao Cheng; Durbek Gafurov; Hemanth Sai Yeddulapalli; Noah Glaser; Kanu Priya Singh; Yuanyuan Gu; Shangman Li; Sharan Srinivas – IEEE Transactions on Learning Technologies, 2024
Cloud-hosted services are being increasingly used in hosting business and scientific applications due to cost-effectiveness, scalability, and ease of deployment. To facilitate rapid development, change and release process of cloud-hosted applications, the area of development and operations (DevOps) is fast evolving. It is necessary to train the…
Descriptors: Online Courses, Computer Assisted Instruction, Learning Management Systems, Computer Assisted Design
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
De Silva, Ranapanada Kelum Jayamali; Peramunugamage, Anuradha – Research in Learning Technology, 2023
Computer-Aided Design (CAD) training has become essential in apparel education as it is widely applied in design and development activities in the industry. This study presents how physical CAD teaching converted to remote delivery during the emergency COVID-19 pandemic using online technologies. This study evaluated five distinct methods adopted…
Descriptors: Computer Assisted Design, Computer Software, COVID-19, Pandemics
Philani Brian Mlambo; Mogale Simon Albert Maeko; Samuel Dumazi Khoza – Research in Social Sciences and Technology, 2023
The integration of information and communications technology (ICT) into the education system has led to changes in the way teaching and learning are conducted. These changes have necessitated the need for teachers to have ICT skills that would help them integrate ICT into teaching and learning (T&L). Hence, this qualitative study was conducted…
Descriptors: Foreign Countries, Technology Uses in Education, Technology Integration, Secondary Schools
Nusaibah Dakamsih; Mo’tasim-Bellah Alshunnag; Azel Alkayid – Educational Process: International Journal, 2025
Background/Purpose: This study investigates the pedagogical potential of AI-generated images to enhance student engagement and critical analysis in world literature curricula. Grounded in Reader-Response Theory, it explores how algorithmic visuals impact student interpretation, addressing a gap in understanding technology's role in fostering…
Descriptors: Undergraduate Students, Russian Literature, English Literature, Literary Genres
Derek J. Bischoff; Michael E. Mackay; Sheldon A. Hewlett – Journal of Chemical Education, 2024
Upper-division undergraduate students are introduced to polymer processing using material extrusion fused filament fabrication 3D printing to make poly(lactic acid) (PLA) mechanical testing specimens. Computer aided design and slicing software packages are used to demonstrate the process of preparing 3D computer models for printing. Following the…
Descriptors: Plastics, Mathematical Models, Printing, Computer Peripherals
Imam Fitri Rahmadi; Zsolt Lavicza; Selay Arkün Kocadere; Tony Houghton; Jonathan Michael Spector – Educational Technology Research and Development, 2024
Although user-generated microgames, defined as very simple games made by non-professionals on open platforms, are popular and appear to have considerable advantages in facilitating learning, further exploration is needed to establish their potential in instructional practices. The present study investigates the design, participation and experience…
Descriptors: Educational Games, Educational Technology, Computer Oriented Programs, Open Education
Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
Shannon Sung; Xiaotong Ding; Rundong Jiang; Elena Sereiviene; Dylan Bulseco; Charles Xie – Journal of Geoscience Education, 2024
Engineering projects, such as designing a solar farm that converts solar radiation shined on the Earth into electricity, engage students in addressing real-world challenges by learning and applying geoscience knowledge. To improve their designs, students benefit from frequent and informative feedback as they iterate. However, teacher attention may…
Descriptors: Artificial Intelligence, Teaching Assistants, Energy, Engineering
Lee, Jennifer – Journal of Educational Technology Systems, 2022
This study examined the use of 3D garment prototyping technology as a remote learning facilitator to create new instructional designs for a product development course. The new instructional designs in a flipped learning approach for the remote, synchronous computer-aided fashion product development course was created, implemented, and evaluated…
Descriptors: Clothing, Design, Clothing Instruction, Technology Integration
M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
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