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Behnam Behforouz; Ali Al Ghaithi – Technology in Language Teaching & Learning, 2025
This study aimed to utilise artificial intelligence (AI) tools to create animations to assess the impact of AI-created cartoons on vocabulary growth and motivation levels among learners. For this purpose, 80 Omani EFL learners with a pre-intermediate level of English proficiency were randomly assigned to an experimental and a control group, each…
Descriptors: Foreign Countries, Artificial Intelligence, Animation, English (Second Language)
Na Ni; Zhongsheng He – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper mainly discusses the application of blending learning in animation teaching. Blending learning is a combination of traditional teaching mode and online teaching mode, which can provide students with more flexible and independent learning methods and improve teachers' teaching quality and teaching effect. This paper analyzes and…
Descriptors: Foreign Countries, Undergraduate Students, Blended Learning, Computer Uses in Education
Brinley Kantorski; Kelly Bruzdewicz; Sarah Will; John A. Pollock – Discover Education, 2025
Games are a powerful tool for learning, offering unique benefits for student engagement, particularly when addressing complex or challenging topics. The general public's understanding of how vaccines are made is limited and the general public is unaware of the comprehensive research, development, and safety measures that are inherent in vaccine…
Descriptors: Educational Games, Cooperative Learning, Instructional Design, Research and Development
Sujood Alkhraisat – Educational Process: International Journal, 2025
Background/purpose: The integration of Artificial Intelligence across creative fields, including Eastern animation, has the potential to contribute significantly to not only the development of production and narratives but also to the achievement of educational objectives. This article examines the impact of AI on culture, symbolism, and values…
Descriptors: Foreign Countries, Technology Integration, Animation, Artificial Intelligence
Asma A. Sayed; Terry Lucas – Educational Process: International Journal, 2025
Background/purpose: This study explores the development and implementation of interactive animated e-books as a transformative digital learning tool. It analyzes their pedagogical and cognitive effects on learner participation and understanding. The study is oriented towards how multimedia integration, interactive storytelling, and adaptive…
Descriptors: Material Development, Electronic Publishing, Books, Animation
Uysal, Mustafa Ziya; Çayci, Baris – Participatory Educational Research, 2022
In this study, we aimed to determine the effects of Web 2.0 animation tools for science education on 4th-graders' academic achievements and basic skills, as well as their attitudes and motivations towards science courses. The study was designed with pretest-posttest control group quasi-experimental pattern. The sample consisted of 4th-grade…
Descriptors: Web 2.0 Technologies, Animation, Technology Integration, Instructional Effectiveness

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