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Qing Yu; Kun Yu; Baomin Li – Journal of Educational Computing Research, 2025
Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects…
Descriptors: Programming, Computer Science Education, Visual Aids, Outcomes of Education
Gitinabard, Niki; Gao, Zhikai; Heckman, Sarah; Barnes, Tiffany; Lynch, Collin F. – Journal of Educational Data Mining, 2023
Few studies have analyzed students' teamwork (pairwork) habits in programming projects due to the challenges and high cost of analyzing complex, long-term collaborative processes. In this work, we analyze student teamwork data collected from the GitHub platform with the goal of identifying specific pair teamwork styles. This analysis builds on an…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Student Projects
Ling Zhang – Pedagogical Research, 2024
In the face of the challenges posed by the COVID-19 pandemic, the hybrid teaching model has garnered significant attention for its combination of the depth of traditional education with the convenience of distance learning. Focusing on the domain of computer programming language instruction, this study innovatively designs a hybrid teaching…
Descriptors: COVID-19, Pandemics, Blended Learning, Programming Languages
Austin M. Shin; Ayaan M. Kazerouni – ACM Transactions on Computing Education, 2024
Background and Context: Students' programming projects are often assessed on the basis of their tests as well as their implementations, most commonly using test adequacy criteria like branch coverage, or, in some cases, mutation analysis. As a result, students are implicitly encouraged to use these tools during their development process (i.e., so…
Descriptors: Feedback (Response), Programming, Student Projects, Computer Software
Joao Alberto Arantes do Amaral – Journal of Problem Based Learning in Higher Education, 2023
In this case study, we present our findings regarding a massive open online Scratch programming course. The course, which followed a project-based learning approach, was delivered from July 4 to 30, 2022 to 186 students in Brazil. The students were challenged to develop individual coding projects. Our research goal was to investigate teaching and…
Descriptors: MOOCs, Programming, Computer Science Education, Computers
I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
Thompson, JaCoya; Arastoopour Irgens, Golnaz – Journal of Statistics and Data Science Education, 2022
Data science is a highly interdisciplinary field that comprises various principles, methodologies, and guidelines for the analysis of data. The creation of appropriate curricula that use computational tools and teaching activities is necessary for building skills and knowledge in data science. However, much of the literature about data science…
Descriptors: Data Analysis, Middle School Students, Statistics Education, Student Centered Learning
Rosihan Ari Yuana; Sajidan Sajidan; Wiranto Wiranto; Muhammad Nizam – Discover Education, 2025
This study aims to identify the characteristics of implementation and integration strategies of computational thinking (CT) and scientific approaches in programming education, viewed from the lens of educational levels, subject Matter, and research focus. The method employed is a systematic literature review following the PRISMA framework. A total…
Descriptors: Computation, Thinking Skills, Computer Science Education, Programming
Tian Song; Hang Zhang; Yijia Xiao – IEEE Transactions on Learning Technologies, 2024
High-quality programming projects for education are critically required in teaching. However, it is hard to develop those projects efficiently and artificially constrained by the lecturers' experience and background. The recent popularity of large language models (LLMs) has led to a great number of applications in the field of education, but…
Descriptors: Artificial Intelligence, Education, Intellectual Disciplines, Undergraduate Students
Peidi Gu; Zui Cheng; Cheng Miaoting; John Poggio; Yan Dong – Journal of Computer Assisted Learning, 2025
Background: Today, the importance of STEM (Science, Technology, Engineering and Mathematics) education and training is widely recognised and accepted. Computer programming courses have become essential in higher education to nurture students' programming, analysis and computational skills, which are vital for success in all STEM fields and areas.…
Descriptors: Active Learning, Student Projects, Individualized Instruction, Student Motivation
Wendy Haw; Adam Crawford – Journal of Learning Development in Higher Education, 2025
This article illustrates the potential for hackathons to serve as an innovative educational tool in addressing the underrepresentation of minority communities in science, technology, engineering, and mathematics (STEM) fields. Using Merced, California--a region recognised for its agricultural economy, socioeconomic disparities, and diverse…
Descriptors: Programming, Computer Science Education, Disproportionate Representation, STEM Education
Sukan Saeliang; Pinanta Chatwattana – International Education Studies, 2025
The project-based learning model via generative artificial intelligence, or PjBL model via Gen-AI, is a research tool that was initiated based on the concept of project-based learning management focusing mainly on self-directed learning, in which learners are able to learn and practice through the projects they are interested in as to their…
Descriptors: Active Learning, Student Projects, Artificial Intelligence, Man Machine Systems
Forest Mannan – International Journal of Mathematical Education in Science and Technology, 2024
This article considers starting with an existing SIMIODE modeling scenario [Winkel, B. (2015). 1-031-CoolIt-ModelingScenario. SIMIODE (Version 2.0). "QUBES Educational Resources." https://doi-org.bibliotheek.ehb.be/10.25334/3WG8-EC31] that develops Newton's law of cooling by considering data on the cooling of a beaker of water in a room, and expanding upon…
Descriptors: Calculus, Mathematical Models, Programming, Heat
Tomic, Bojan; Kijevcanin, Anisja; Sevarac, Zoran; Jovanovic, Jelena M. – IEEE Transactions on Learning Technologies, 2023
Soft skills (such as communication and collaboration) are rarely addressed in programming courses, mostly because they are difficult to teach, assess, and grade. A quantitative, modular, AI-based approach for assessing and grading students' collaboration has been examined in this article. The pedagogical underpinning of the approach includes a…
Descriptors: Artificial Intelligence, Grading, Cooperation, Students
Mitri, Michel – Journal of Information Systems Education, 2023
This article presents a multi-stage guided technical project coding Python scripts for utilizing Amazon Web Services (AWS) to work with a document-store database called DynamoDB. Students doing this project should have taken an introductory programming class (ideally in Python) and a database class to have experience with Python coding and…
Descriptors: Programming Languages, Computer Science Education, Student Projects, Databases

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