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He, Hong; Chen, Yunyun; Li, Ting; Li, Hui; Zhang, Xuemin – Cognitive Research: Principles and Implications, 2023
Considerable research suggests a link between mind wandering and diminished levels of motivation and interest. During episodes of mind wandering, individuals may engage in efforts to redirect their attention back to the task at hand (known as focus back effort). Building on the resource-control hypothesis, we hypothesized that the influence of…
Descriptors: Attention Control, Student Motivation, Student Interests, Individual Differences
Nick Serki; San Bolkan – Communication Education, 2024
This study tested the notion that the impact of clarity (i.e., structure) on learning is indirect and occurs, in part, through the reduction of cognitive load and subsequently through students' motivation to process instructional information. Two hundred fifty-two students were randomly assigned to one of two text-based lessons (clear or unclear)…
Descriptors: College Students, Difficulty Level, Cognitive Processes, Student Motivation
Nurzhanat Shakirova; Iza Berechikidze; Elvira Gafiyatullina – Education and Information Technologies, 2024
This study evaluated the effect of using AR technology to develop environmental literacy (RQ1), motivation (RQ2), and perceived cognitive load (RQ3) among high school students. The sample of participants in this study included 155 10th -grade students in general education. They took a semester-long Natural Resource Ecology course. The participants…
Descriptors: High School Students, Educational Technology, Student Motivation, Environment
Bridgid Finn; David B. Miele; Allan Wigfield – Grantee Submission, 2023
The "remembered success effect" (Finn, 2010) refers to the finding that challenging academic tasks that start or end with extra opportunities for success are often preferred to challenging tasks that do not include these opportunities. Research on the remembered success effect has identified some memory processes that are thought to give…
Descriptors: Success, Difficulty Level, Mathematics Instruction, Student Motivation
Daniel Márquez – TESL-EJ, 2025
This study investigates how task complexity shapes motivation and performance in second language (L2) pragmatics, a domain that remains underexplored within task-based learning research. To address this gap, 37 secondary school learners of English completed both simple and complex decision-making tasks at three intervals over an eight-week period.…
Descriptors: Difficulty Level, Task Analysis, Second Language Learning, Secondary School Students
Kerstin Helker; Miguel Bruns; Isabelle M. M. J. Reymen; Jan D. Vermunt – Active Learning in Higher Education, 2025
Responding to calls for more future-oriented teaching and learning, an increasing number of institutions of higher education have recently implemented challenge-based learning (CBL). Through work on open-ended and real-life challenges, CBL aims to stimulate students to take the lead in their own learning, acquire and apply knowledge relevant for…
Descriptors: Problem Based Learning, Learning Processes, Difficulty Level, Higher Education
Doron V. Battle – ProQuest LLC, 2024
This dissertation investigates the complex phenomenon of high school dropouts and the social factors that contributed to them making that decision. The research included interviewing six high school dropouts, whose ages ranged from 35-45, all of whom were interviewed using a semi-structured interview protocol. Each interview was conducted in…
Descriptors: Social Influences, High School Students, Dropouts, Decision Making
Jeongwon Lee; Dongho Kim – British Journal of Educational Technology, 2025
Despite the rapid growth of video-based learning in higher education, students face challenges in sustaining their full attention on video lectures. While gamification has been used to engage students, there have been few attempts to gamify in-video learning. The study aimed to create a gamified instructional video and examine the effects on…
Descriptors: Higher Education, Gamification, Video Technology, Technology Uses in Education
Felicia Meusel; Nadine Scheller; Günter Daniel Rey; Sascha Schneider – Education and Information Technologies, 2024
Color has been investigated as a signaling cue in multimedia learning environments, guiding the learner's attention and as an emotional design element, increasing the learner's motivation and, thus, improving learning outcomes. Retrieval cues (e.g., visual cues, odor, sound) facilitating memory retrieval have been primarily investigated in…
Descriptors: Foreign Countries, Color, Student Motivation, Cues
Krieglstein, Felix; Meusel, Felicia; Rothenstein, Eva; Scheller, Nadine; Wesenberg, Lukas; Rey, Günter Daniel – Smart Learning Environments, 2023
Whiteboard animations have become very popular in recent years. They are mainly used in distance education, where learners can acquire knowledge individually and without the help of a teacher. However, there is little empirical evidence on how whiteboard animations should be designed to achieve learning-enhancing effects. Since the presentation of…
Descriptors: Visual Aids, Animation, Instructional Effectiveness, Human Body
Reza Hemmati; Nourollah Zarrinabadi; Hadighe Ebrahimi – Learning Environments Research, 2024
The college classroom is the main setting of higher education institutions, wherein students get unique opportunities to learn and form new relationships and experiences. This study aimed to provide a qualitative description of female students' experiences of college classrooms. The participants were 28 undergraduate female students who were…
Descriptors: Foreign Countries, Females, Undergraduate Students, Public Colleges
Genmei Zuo; Lijia Lin – Instructional Science: An International Journal of the Learning Sciences, 2025
The purpose of the study was to investigate (a) whether the effects of hand tracing and whole-body tracing reported in the literature could be extended to adults, and (b) the relative superiority of whole-body tracing over hand tracing. Two experiments were conducted to investigate the potential effects of these two kinesthetic approaches on…
Descriptors: Freehand Drawing, Human Body, Kinesthetic Perception, Adults
Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
Katerina Nerantzaki; Polykarpos Meladianos – Journal of Interactive Learning Research, 2025
Virtual reality (VR) technology has greatly expanded its role in education. It provides immersive experiences that enhance learning across various disciplines. Understanding the role of emotions in technology-based learning environments is crucial for improving educational outcomes. This study aimed to explore how VR environments evoke university…
Descriptors: Computer Simulation, Technology Uses in Education, Emotional Response, Undergraduate Students
Daniel Laumann; Paul Schlummer; Adrian Abazi; Rasmus Borkamp; Jonas Lauströer; Wolfram Pernice; Carsten Schuck; Reinhard Schulz-Schaeffer; Stefan Heusler – Journal of Science Education and Technology, 2024
For nearly two decades, augmented reality (AR) has found diverse applications in education, particularly in science education, where its efficacy has been supported by relevant theories and many empirical studies. However, previous studies have revealed the following research deficit: While AR technology appears to influence learning-related…
Descriptors: Computer Simulation, Physics, Science Laboratories, Science Experiments

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