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Vikki Pollard; Christine Armatas – Online Learning, 2025
The Interactive, Constructive, Active, Passive (ICAP) Framework (Chi & Wylie, 2014) is used to review and develop active learning in higher education. It is a hierarchical model based on overt behaviours seen by the teacher in the classroom. This principle is acknowledged as a limitation, especially in the case of online modes of study. In…
Descriptors: Active Learning, Online Courses, Asynchronous Communication, Feedback (Response)
Nicole A. Hollins; Stephanie Peterson – Journal of Behavioral Education, 2024
High rates of active student responding and opportunities to respond are considered best-practice instructional strategies for learning. Many educators in higher education have shifted from teaching primarily in-person to either a hybrid or an online format over the past decade. The global pandemic hastened further shifts from in-person to online…
Descriptors: Graduate Students, Online Courses, Synchronous Communication, Responses
L. J. Bradley; K. E. Meyer; M. S. Kerr; S. D. Maddux; A. J. Heck; R. E. Reeves; E. K. Handler – Anatomical Sciences Education, 2025
Human anatomy is a foundational course in graduate health professional programs. Given the increased enrollment in anatomy courses, along with the development of new technologies, institutions are increasingly compelled to provide alternative course formats, including online learning. Similarly, higher education is increasingly transitioning from…
Descriptors: Active Learning, Online Courses, Anatomy, Instructional Effectiveness
Ashleigh F. Bowman; Christopher W. Parrish; Karen W. Peterson – Journal of Educators Online, 2025
Team-based learning (TBL) is one pedagogy used to promote active learning. While TBL was initially implemented in the face-to-face classroom, there is a growing need for collaborative pedagogies in online classrooms. Course delivery in an online classroom may include a variety of formats and be accompanied by challenges related to the transition…
Descriptors: Teamwork, Cooperative Learning, Online Courses, Teacher Attitudes
Amber Gentry; Kimberly Presto – Journal of Instructional Research, 2025
The educational landscape is undergoing rapid transformation, necessitating a deeper understanding of students' evolving needs. In nursing education, the increasing prevalence of remote and hybrid learning models has brought significant changes to traditional teaching practices. A literature review highlights key themes, including the influence of…
Descriptors: Nursing Students, Undergraduate Students, Medical Evaluation, Nursing Education
Jeffrey Patrick O'Leary – ProQuest LLC, 2024
The Professional Marketing Association was experiencing decreased engagement in its Chartered Marketer professional program. The purpose of this qualitative case study is to examine stakeholders' expectations of online engagement and determine actionable recommendations that can be used to increase engagement in the Chartered Marketer program. The…
Descriptors: Learner Engagement, Stakeholders, Marketing, Business Education
Holmsten Stephanie Seidel – Journal of Political Science Education, 2024
Decades of research suggest that interactive classrooms enhance student engagement and improve comprehension. Team-Based Learning (TBL) is an educational strategy used first in medical settings and business schools and then expanded to social sciences and humanities that emphasizes small-group, active-learning, where most classroom time is devoted…
Descriptors: Electronic Learning, In Person Learning, Teamwork, Political Science
Reynaldo Jasso Jr. – ProQuest LLC, 2024
The study investigated the relationship between self-rated servant leadership among post-secondary faculty and perceived student engagement in online educational environments. While existing literature has demonstrated a positive effect of servant leadership on student engagement, it has primarily centered on student perspectives and often…
Descriptors: Leadership Styles, College Faculty, Learner Engagement, Online Courses
Purvi Shah; Nandini Ajit Gadekar; Steven S. Taylor – Journal of Marketing Education, 2025
Marketing education has undergone a significant shift toward experiential learning and interactive pedagogical approaches. This article demonstrates the potential of educational escape rooms (EERs) as a novel and innovative tool for enhancing student engagement in marketing education. Building on the literature on experiential learning, game-based…
Descriptors: Gamification, Educational Games, Competition, Game Based Learning
Parson, Trinee D. – ProQuest LLC, 2023
This study examined the impact of a newly created Academic Advising Professional Development (AAPD) online program focused on the three major components of the "Concept of Academic Advising" for new and experienced advisors. The four-unit training, created in Blackboard, was designed to educate advisors on the meaning and application of…
Descriptors: Academic Advising, Professional Development, Online Courses, Program Effectiveness
Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Bradley, Libby J.; Meyer, Kimberly E.; Robertson, Taylor C.; Kerr, Marcel Satsky; Maddux, Scott D.; Heck, Amber J.; Reeves, Rustin E.; Handler, Emma K. – Anatomical Sciences Education, 2023
Online learning has become an essential part of mainstream higher education. With increasing enrollments in online anatomy courses, a better understanding of effective teaching techniques for the online learning environment is critical. Active learning has previously shown many benefits in face-to-face anatomy courses, including increases in…
Descriptors: Student Satisfaction, Active Learning, Online Courses, Graduate Students
Christiane Reilly; Thomas C. Reeves – Active Learning in Higher Education, 2024
This design-based research (DBR) study had both local and general goals. Its local goal was to increase active learning in the online courses offered at a large research university in the midwestern United States. Its larger goal was to define active learning design principles for online courses in general, so that they might be used to improve…
Descriptors: Active Learning, Instructional Design, Research Methodology, Educational Research
Jéssica M. Vélez Loor; Elisa Pérez Gracia; Jesús Conde Jiménez – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to design and validate an evaluation instrument for a didactic strategy based on gamification, specifically adapted to e-learning contexts in higher education. It addresses the ongoing challenge of enhancing student motivation, engagement, and retention in virtual learning environments. Background: With the sustained…
Descriptors: Test Construction, Test Validity, Gamification, Electronic Learning
Jeongwon Lee; Dongho Kim – Journal of Computing in Higher Education, 2025
Although learning analytics dashboards (LADs) are being recognized as tools that can enhance engagement--a crucial factor for the success of asynchronous online higher education--their impact may be limited without a solid theoretical basis for motivation. Furthermore, the processes through which students make decisions using dashboards and engage…
Descriptors: Self Determination, Learning Analytics, Educational Technology, Learner Engagement

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