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Tobias Harald Popp; Heidi Schuhbauer – International Association for Development of the Information Society, 2023
Gamification is the use of game elements in a non-game context to encourage desired behaviours (Detering 2011a). It has been identified as a promising technique for improving user motivation on e-learning platforms. Since previous literature reviews and meta-analyses only considered gamification and learning effort without focusing directly on…
Descriptors: Literature Reviews, Gamification, Electronic Learning, Learning Management Systems
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Buddhini Amarathunga – International Journal of Information and Learning Technology, 2025
Purpose: The current study intended to conceptually and technically examine the literature on blended learning (BL) utilising a dual-focused approach with systematic literature review and bibliometric analysis. This study intends to address eight different research problem areas.: (1) the descriptive features of the retrieved empirical studies on…
Descriptors: Literature Reviews, Bibliometrics, Blended Learning, Foreign Countries