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Iminza, Rose; Lysenko, Larysa; Wade, Anne; Abrami, Philip – International Journal of Education and Development using Information and Communication Technology, 2022
This paper reports a case of implementing the free web-based interactive literacy software, ABRACADBRA, in early childhood education classes of Mombasa County, Kenya. A comprehensive model of training and support was offered to classroom teachers to help them integrate the software in preschool English Language instruction for three terms in 2019.…
Descriptors: Computer Software, Foreign Countries, Literacy, Early Childhood Education
Anabela Abreu Malpique; Debora Valcan; Deborah Pino-Pasternak; Susan Ledger; Margaret Merga – Australian Educational Researcher, 2024
In many classrooms across the globe, students are expected to comprehend and produce handwritten and computer-generated texts as soon as they start school. As we progress towards digitalisation in education, it has become necessary to understand the effects of writing modality on students' literacy performance and development. The current…
Descriptors: Effect Size, Writing Achievement, Reading Achievement, Handwriting
Lee, Yoonhee N.; Zhu, Meina – Computers in the Schools, 2022
Digital Game Based Learning (DGBL) was considered as an effective way to engage learners and enhance learning performance. This case study demonstrates a design case that uses DGBL to support writing practices using student-centered pedagogy in K-12 education. Minecraft is used as a tool of transferring students' imagination and abstract design to…
Descriptors: Video Technology, Computer Games, Game Based Learning, Learner Engagement

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