Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 6 |
Descriptor
Source
| Asia-Pacific Education… | 1 |
| Education and Information… | 1 |
| European Journal of… | 1 |
| IEEE Transactions on Education | 1 |
| Journal of Chemical Education | 1 |
| Journal of New Approaches in… | 1 |
Author
| António Faria | 1 |
| Canan Kanbur | 1 |
| Catherine Barth | 1 |
| Ceren Ester Karayel | 1 |
| Chew, Shin Yi | 1 |
| Doris Lewalter | 1 |
| Hüseyin Ates | 1 |
| Johannes Huwer | 1 |
| Luisa Hoffmann | 1 |
| Manuel Krug | 1 |
| Merve Polat | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 6 |
Education Level
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Secondary Education | 2 |
| Elementary Education | 1 |
| Grade 10 | 1 |
| Grade 7 | 1 |
| High Schools | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hüseyin Ates; Merve Polat – Education and Information Technologies, 2025
This study investigates the efficacy of integrating augmented reality (AR)-based gamification with self-regulated learning (SRL) strategies to enhance middle school students' academic performance, engagement, satisfaction, and self-efficacy in science education. Employing immersive AR technologies alongside gamification elements, this approach is…
Descriptors: Independent Study, Gamification, Science Education, Simulated Environment
Stephanie Moser; Doris Lewalter – European Journal of Psychology of Education, 2024
Augmented reality (AR) presents significant opportunities for creating authentic learning environments by accurately mirroring real-world objects, contexts, and tasks. The visual fidelity of AR content, seamlessly integrated into the real world, contributes to its perceived authenticity. Despite acknowledging AR's positive impact on learning,…
Descriptors: Learning Strategies, Visual Learning, Simulated Environment, Human Body
António Faria – Journal of New Approaches in Educational Research, 2024
This study investigated the impact of two teaching strategies, conventional and drawing principle, associated with the use of Augmented Reality (AR), on the school performance of pupils in the 7th-year of primary school and the 10th-year of secondary school on volcanism learning. Compared to previous research, the novelty of this study lies in the…
Descriptors: Science Education, Grade 7, Grade 10, Physical Environment
Ceren Ester Karayel; Manuel Krug; Luisa Hoffmann; Canan Kanbur; Catherine Barth; Johannes Huwer – Journal of Chemical Education, 2023
Global challenges such as the COVID-19 pandemic highlight the need for visionary innovations in chemical education. We recently deigned a new learning environment called "ZuKon 2030", which addresses sustainability from a chemical perspective while simultaneously introducing students to the sustainable development goals (SDGs) of the…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Sustainable Development
Sheng-Ming Wang; Muhammad Ainul Yaqin; Vu Hong Lan – IEEE Transactions on Education, 2024
Contribution: This research provides insights into the applications of virtual reality (VR) in learning spatial reasoning, which could be utilized and developed in educational frameworks and settings, especially in science, technology, engineering, arts, and mathematics (STEAM), and other aspects. Background: Spatial reasoning and VR are essential…
Descriptors: Spatial Ability, Abstract Reasoning, Thinking Skills, Computer Simulation
Ng, Lee Luan; Rino Sharieful Azizie; Chew, Shin Yi – Asia-Pacific Education Researcher, 2022
The study investigates the impact of Massively Multiplayer Online Role-Playing Game (MMORPG) on players' application of vocabulary learning strategies. The participants are experienced online gamers aged between 24 and 25 years old. Apart from identifying the vocabulary learning strategies used by the ESL players during online gaming, in order to…
Descriptors: Computer Games, Simulated Environment, Vocabulary Development, Young Adults

Peer reviewed
Direct link
