Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 5 |
Descriptor
| Computer Peripherals | 5 |
| Learning Processes | 5 |
| Foreign Countries | 3 |
| Assistive Technology | 2 |
| Computer Simulation | 2 |
| Computers | 2 |
| Printing | 2 |
| Technology Uses in Education | 2 |
| Active Learning | 1 |
| Anatomy | 1 |
| Attention Control | 1 |
| More ▼ | |
Source
| Interactive Learning… | 2 |
| Education and Information… | 1 |
| International Journal for… | 1 |
| Journal of Biological… | 1 |
Author
| Angélica Benito | 1 |
| Di Zou | 1 |
| Díaz-Navarro, Sonia | 1 |
| Gary Cheng | 1 |
| Ruibin Zhao | 1 |
| Ruofei Zhang | 1 |
| Sánchez De La Parra-Pérez,… | 1 |
| Weijia Wan | 1 |
| Yanling Zhang | 1 |
| Yuting Deng | 1 |
| Álvaro Nolla | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 5 |
| Reports - Research | 3 |
| Reports - Evaluative | 2 |
Audience
Location
| Spain | 1 |
| Spain (Madrid) | 1 |
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yuting Deng; Yanling Zhang; Ruibin Zhao – Education and Information Technologies, 2025
Computer simulation technology and virtual reality technology have gained considerable attention in the field of education due to their potential to create various 3D interactive learning environments, typically including simulated learning environments and immersive learning environments. To gain a deeper understanding of students' learning…
Descriptors: Computer Uses in Education, Computer Simulation, Assistive Technology, Computer Peripherals
Weijia Wan – Interactive Learning Environments, 2024
The paper investigates the level of development of a creative mindset in the training of music education professionals. The research is based on the experimental method which examines the level of creativity of students before and upon completion of the developed training program focusing on development of the creative thinking using cutting-edge…
Descriptors: Creative Thinking, Skill Development, Music Education, College Freshmen
Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The application and investigation of various virtual world experiences in language learning have been on the rise. However, mixed reality (MR) has received limited attention due to its ambiguous concepts, unclear affordances, and insufficient incorporation of theoretical frameworks. To promote the investigation and implementation of MR-enhanced…
Descriptors: Language Acquisition, Computer Simulation, Technology Uses in Education, Personal Autonomy
Álvaro Nolla; Ángela Ibiricu; Angélica Benito – International Journal for Technology in Mathematics Education, 2024
In this paper we present a collaborative 3D modeling and printing experience within a Project Based Learning (PBL) activity, carried out with two different groups of participants: pre-service teachers at the Universidad Autónoma de Madrid (Spain), and school students of Primary and Secondary level taking part in an extra-curricular activity.…
Descriptors: Cooperative Learning, Printing, Computer Peripherals, Educational Technology
Díaz-Navarro, Sonia; Sánchez De La Parra-Pérez, Santiago – Journal of Biological Education, 2023
In recent decades, the application and adaptation of new technologies have gradually become invaluable in education. When the students are visually impaired, the use of these technologies becomes even more valuable. In this line, a theoretical-practical workshop on human evolution was carried out with 25 students from the Spanish National…
Descriptors: Inclusion, Anatomy, Evolution, Science Education

Peer reviewed
Direct link
