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Jenkins, Daniel M.; Pickett, Meghan L. – New Directions for Student Leadership, 2022
This chapter explores strategies for using virtual games in leadership education. Pedagogical practices, examples, and connections to leadership learning frameworks, learning goals, and competencies are also included. Implications for practice such as intentional design, pairing with other instructional strategies, and debriefing are also…
Descriptors: Leadership Training, Game Based Learning, Computer Simulation, Computer Games
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Marjorie Ceballos; Maria Gaspar; Krista Bixler; Kate Ingraham – International Journal of Educational Leadership Preparation, 2025
Simulations are a pedagogical learning tool that supports the preparation of future school leaders for a broad scope of leadership tasks, including instructional leadership. Educational leadership programs are tasked with preparing future leaders to apply effective instructional leadership practices in various types of interactions with teachers,…
Descriptors: Leadership Styles, Communities of Practice, Leadership Training, Computer Simulation
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Zoltan Buzady; Agnes Wimmer; Anita Csesznak; Peter Szentesi – Interactive Learning Environments, 2024
The considerable proliferation of serious games (SG) in management education necessitates an academic foundation grounded in the concepts and practice of leadership, Flow, learning and development theory. Going beyond addressing the benefits of SG, this study is the first to demonstrate the successful use of SG in two areas: (a) teaching Flow…
Descriptors: Game Based Learning, Psychometrics, Leadership Qualities, Leadership Training
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Sedat Gümüs; Mete Akcaoglu; Juliann McBrayer; Xeniya Belova – Research in Educational Administration & Leadership, 2025
Among numerous responsibilities, conducting effective classroom observations is crucial for school leaders. This research explores the perspectives of 23 aspiring and practicing school leaders about their experiences of learning classroom observation skills with LeadWise simulation, an interactive e-learning tool. Qualitative analyses of text data…
Descriptors: Professional Development, Computer Simulation, Technology Uses in Education, Administrator Attitudes
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Lin Zhong – Interactive Learning Environments, 2024
Being efficient learners is important in the modern workforce, but improved performance and cognitive load do not imply that students are efficient learners. This study investigated the effectiveness of a personalized role-playing game in students' learning efficiency (LE) and mental efficiency. Results showed that students in the personalized…
Descriptors: Role Playing, Game Based Learning, Program Effectiveness, Learning Processes
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Bailey, Jennifer; Kaiser, Forrest; Thomas, Christopher; Dillingham, Scott; Norwood, Daniel; Smith, Nikia; Brown, Arthur – NASSP Bulletin, 2022
Recent reports indicate the national principal attrition rate is at an all-time high. Scholars suggest a lack of responsive professional development as a leading factor in why principals leave the field. Further, the pandemic has exposed daily uncertainties for school leaders as they navigate new territory, bringing forth new considerations in how…
Descriptors: Leadership Training, Principals, Simulation, Professional Development
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Juan P. Dabdoub; Daniela Salgado; Aurora Bernal; Marvin W. Berkowitz; Aitor R. Salaverría – Journal of Moral Education, 2024
This paper presents two leadership training programs focused on redesigning schools to promote student character development and advocates for their suitability to promote character education in diverse cultural contexts. This is especially relevant for researchers, practitioners, and policy makers who are searching for replicable interventions to…
Descriptors: Values Education, Instructional Design, Teaching Methods, Leadership Training
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Philip Hallinger; Köksal Banoglu; Sedat Gümüs – Leadership and Policy in Schools, 2025
This scoping review examined 41 peer-reviewed articles on digital simulations and serious games used in educating school leaders. Content analysis documented the wide range of theories and topics incorporated into existing educational leadership simulations, e.g. instructional leadership, change management, problem-solving, coaching, and ethical…
Descriptors: Computer Simulation, Educational Games, Instructional Leadership, Educational Research
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Yogesh Sharma; Ankit Suri; Rajeev Sijariya; Lokesh Jindal – E-Learning and Digital Media, 2025
The aim of the research is to investigate the role of Education 4.0 in innovative curricular practices and digital literacy, weaving logically with the central focus of the study on identifying new and emerging areas in the field. The research uses bibliometric analysis and scientific mapping to analyse the body of knowledge already published and…
Descriptors: Digital Literacy, Curriculum Development, Educational Practices, Role of Education
Lori J. Hill – ProQuest LLC, 2022
This study used a quasi-experimental approach with a nonequivalent control group posttest-only design to examine the effectiveness of a virtual escape room on the acquisition of nursing students' knowledge related to leadership nursing content. Additionally, the study measured the students' perceptions of the escape room activity as an effective…
Descriptors: Nursing Education, Educational Games, Electronic Learning, Virtual Classrooms
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Munir, Laine – Journal of Political Science Education, 2023
This teaching note outlines an innovative simulation game realized in response to post-pandemic experiential learning needs. The game introduces a fictional African country experiencing a series of political and financial shocks. Students are assigned membership in social groups and must implement the national policies that would improve outcomes…
Descriptors: Teaching Methods, Instructional Innovation, Political Science, Experiential Learning