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Jodion Siburian; Lely Mardiyanti; Ali Sadikin; Bibiana Kresensia Br. Tarigan; Dian Arisandy Eka Putra Sembiring – Educational Process: International Journal, 2025
Background/purpose. Innovative thinking and meta-skills are needed to solve difficult problems in the 21st century, but standard training techniques often fail. The fact that only 6% of pupils are innovative thinkers highlights a major educational gap. The GENICS learning approach (Grouping, Exploring, Discussion, Individual Activity, Combining,…
Descriptors: Teaching Models, Creative Thinking, Problem Based Learning, Instructional Effectiveness
Christina R. Arriagada – ProQuest LLC, 2024
The purpose of this qualitative study was to explore how early childhood educators perceive the use of Modern Classrooms Project (MCP) in their classrooms. MCP is an instructional model that promotes blended, self-paced, and mastery-based learning with ties to constructivist teaching ideals. Data were collected using a teacher interview,…
Descriptors: Early Childhood Education, Early Childhood Teachers, Teacher Attitudes, Beliefs
Frederick M. Hess, Editor; Michael B. Horn, Editor; Juliet Squire, Editor – Harvard Education Press, 2025
In "School Rethink 2.0," editors Frederick M. Hess, Michael B. Horn, and Juliet Squire gather leaders immersed in the nuts-and-bolts work of educational reinvention to present ten promising education improvements and ways to implement them. Contributors, including acclaimed education pioneers Sal Khan, Beth Rabbitt, and Larry Berger,…
Descriptors: Educational Practices, Educational Change, Educational Innovation, Educational Improvement
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Zhong, Lin – Smart Learning Environments, 2022
While role-playing games and personalized learning have been regarded as effective tools to improve students' learning, incorporating personalized learning into role-playing games is challenging and approaches are limited to cognitive and motivational variables. Aiming at expanding approaches to incorporate personalization into role-playing games,…
Descriptors: Individualized Instruction, Role Playing, Cognitive Processes, Difficulty Level