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Somik Ghosh; Abhay Chavan – Design and Technology Education, 2024
Immersive technologies have gained attention in design pedagogy due to their potential as effective tools for teaching and learning. Virtual reality (VR) has been extensively explored in the design discipline for tasks such as interpretation, visualization, and collaboration. However, most applications of VR have focused on replacing traditional…
Descriptors: Computer Simulation, Technology Integration, Building Design, Experiential Learning
Jiangyu Zhu; Zhengfei Yang; Yongqi Yin; Weiming Fang – Biochemistry and Molecular Biology Education, 2025
The rapid growth of online education has created opportunities to integrate multimedia learning tools into complex scientific disciplines like food biotechnology. This study aimed to develop and evaluate supplementary online course modules on gene expression analysis, protein engineering tools, and fermentation genomics for undergraduate food…
Descriptors: Multimedia Instruction, Biotechnology, Food, Curriculum Development
Daniel F. McCain; Evelyn K. McCain – Journal of Chemical Education, 2024
The following activity was developed to allow students to actively participate in and measure the kinetics of a multistep process. Each group of students is given a stack of blank coloring pages, each with a rainbow design printed on it. Each student in a group is given a different color crayon and colors in their portion of the picture before…
Descriptors: Kinetics, Color, Visual Aids, Chemistry
Qiao Jin – ProQuest LLC, 2024
Virtual reality (VR) has the potential to revolutionize the way we learn and educate, enhancing and supplementing the traditional learning experience by providing new ways to interact with information and people. However, its full potential in education has yet to be fully realized, as work in this space requires resolving cutting-edge technical…
Descriptors: Educational Technology, Computer Simulation, Experiential Learning, Socialization
Sakina Rizvi; Aleesha Noreen – LEARNing Landscapes, 2025
Educators need to provide students with opportunities for experiential learning, inquiry-based exploration, and collaborative discussion. Students bring an amalgam of diverse ideas to the classroom; knowledge-building principles provide a framework for inclusive learning experiences that strengthen engagement, content retention, and positive…
Descriptors: Experiential Learning, Inquiry, Cooperative Learning, Discussion (Teaching Technique)
Liat Eyal; Talia Traister – International Association for Development of the Information Society, 2024
Multicultural classes in academia present challenges, intensified further in the context of online learning. Addressing these disparities requires innovative solutions to the challenges stemming from the diverse cultural backgrounds, religious affiliations, age disparities, varying learning skills, and differences in technology access. This study…
Descriptors: Handheld Devices, Telecommunications, Multicultural Education, Electronic Learning
Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
Michael Simonson – Distance Learning, 2024
Building on Thomas Jefferson's famous words, 'I cannot live without books,' distance education thrives on the power of the written word and the compelling nature of the visual image. This article re-examines ways to include a level of power in what we write and an attempt at communicating ideas visually. Printed materials in distance education…
Descriptors: Visual Aids, Distance Education, Writing (Composition), Teaching Methods
Christine E. King; Dalton Salvo – Biomedical Engineering Education, 2024
Clinical immersion programs have been widely used in higher education, particularly in biomedical engineering (BME) programs, to allow students to identify and evaluate the unmet clinical needs. However, due to limited space and extensive safety protocols required to enter hospitals, access for undergraduate students to shadow physicians is…
Descriptors: Computer Simulation, Technology Uses in Education, Clinical Experience, Biomedicine
Interlacing and Unweaving the Brachial Plexus: A Visual Demonstration Highlighting Form and Function
Lindsay Renee Dresang – HAPS Educator, 2024
What happens when an individual spinal nerve is damaged or severed? The loss of function upon nerve damage is a straightforward concept to understand. But what if that spinal nerve contributes to the brachial plexus? The brachial plexus can be an intimidating structure for students, but this structure is also rich in regional anatomy connotations…
Descriptors: Anatomy, Difficulty Level, Undergraduate Students, Human Body
Mengxi Zhou; Selena Steinberg; Christina Stiso; Joshua A. Danish; Kalani Craig – Information and Learning Sciences, 2024
Purpose: This study aims to explore how network visualization provides opportunities for learners to explore data literacy concepts using locally and personally relevant data. Design/methodology/approach: The researchers designed six locally relevant network visualization activities to support students' data reasoning practices toward…
Descriptors: Elementary School Students, Data, Literacy, Visual Aids
Hasan Gökçe; Oguzhan Nacaroglu; Seyide Eroglu – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
Within the scope of the current study, the researchers developed activities for middle school students to raise their awareness on the harm of plastics and microplastics, which are detrimental to nature and living things. In addition, through the activities developed, the study aimed to provide students with knowledge of and experience with…
Descriptors: Middle School Students, Plastics, Hazardous Materials, Grade 8
Yanying Chen; Yaoxin Tan; Yuhui Wang – Interactive Learning Environments, 2024
We designed a microbial science popularization product based on virtual reality technology, "Micro World -- Exploring the Microbial Kingdom," and conducted usability tests. Participants used head-mounted VR glasses to experience virtual scenarios teaching microbiological knowledge. The product's user experience was evaluated through a…
Descriptors: Computer Simulation, Science Education, Microbiology, Computer Peripherals
John Kerrigan; Christina Bifulco – College Teaching, 2024
Given the wealth of research available on what components to include in a syllabus and how that affects instructor perception, there is a lack of research on how to present the syllabus to engage students in learning about the course. Our study examined the implementation of two multimedia syllabi developed for large lecture math courses: a…
Descriptors: Course Descriptions, Experiential Learning, Video Technology, Technology Uses in Education
Andreas Larsson; Emelie Fälton; Karin Stolpe – Empirical Research in Vocational Education and Training, 2024
In today's rapidly changing world, technology has profoundly impacted our daily lives, making it increasingly difficult to predict what skills will be necessary for the future. To address this challenge, 21st-century skills have been proposed as a framework for shaping future education, in which one of the skills is technological literacy. How the…
Descriptors: Technological Literacy, Vocational Education, Experiential Learning, Teamwork

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