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Nguyen Ngoc Dan; Le Thai Bao Thien Trung; Nguyen Thi Nga; Tang Minh Dung – Review of Education, 2025
Digital game-based learning (DGBL) has emerged as a significant research topic in recent times, particularly in the context of K-12 education. While numerous systematic literature reviews have focused on students as participants, there is a notable gap in reviews that concentrate on the educators who adopt DGBL in their classrooms. This study aims…
Descriptors: Game Based Learning, Elementary Secondary Education, Electronic Learning, Technology Uses in Education
Iain A. Smith; Amanda Griffiths – International Journal of Training and Development, 2024
The need for workplace training about diversity, equity and inclusion is widely acknowledged. To date, however, there is conflicting evidence as to its effectiveness. Various aspects of design and content may be influential. This study explored the relationship between the terminology used in diversity training and trainee reactions. It employed…
Descriptors: Aggression, Emotional Response, Workplace Learning, Correlation
Schöbel, Sofia Marlena; Janson, Andreas; Leimeister, Jan Marco – Journal of Management Education, 2023
Online training to improve problem-solving skills has become increasingly important in management learning. In online environments, learners take a more active role which can lead to stressful situations and decreased motivation. Gamification can be applied to support learner motivation and emotionally boost engagement by using game-like elements…
Descriptors: Gamification, Electronic Learning, Learner Engagement, Training Methods
Gheorghe Brani?te – International Society for Technology, Education, and Science, 2023
All the Olympic Movement activities have been set to promote sport, culture and education, drawing inspiration from the physical training practiced by the ancient civilizations in the Middle East and Asia. From the very first evidence of men's interest in training the body through disciplined exercises, 7000 years ago, the spread of sport was…
Descriptors: Physical Fitness, Physical Education, Electronic Learning, Technology Uses in Education
Sholpan Kolumbayeva; Elmira Aitenova; Assel Tanatova; Akkalam Zhekeyeva; Aliya Kosshygulova – Journal of Education and e-Learning Research, 2023
The study aims to reveal the psychological and pedagogical indicators of self-management in a student's personality and systematize contemporary synergetic approaches for distance education. The research hypothesis suggests the possibility of optimizing students' motivation for self-management and self-learning for efficient education in a…
Descriptors: Foreign Countries, Undergraduate Students, Economics Education, Distance Education
Patino, Azeneth; Naffi, Nadia – International Journal of Lifelong Education, 2023
This systematic review presents a comprehensive analysis of the existing literature examining training approaches and resources intended for workforce development in increasingly digital workplaces, a trend that has been expedited by the COVID-19 pandemic. The review adheres to the PRISMA (Preferred Reporting Items for Systematic Reviews and…
Descriptors: Lifelong Learning, Training Methods, COVID-19, Pandemics
Karen C. Bumann – ProQuest LLC, 2023
The topic of this study was the perception of online learning in an exploratory context. The problem addressed the high attrition rates among first-year employees in the financial industry. The problem negatively impacted the overall well-being of organizations, customers, and employees. The study aimed to explore new employees' and managers'…
Descriptors: Finance Occupations, Industry, Electronic Learning, Labor Turnover
Kevin Thorn – ProQuest LLC, 2023
Asynchronous multimedia learning is a common form of delivering training in the workforce industry, and organizations rely on a completion status to measure that training. However, measuring retention and knowledge transfer of new material rarely occurs during asynchronous learning. Grounded in the Visual Language Theory (VLT) and a delivery…
Descriptors: Retention (Psychology), Transfer of Training, Electronic Learning, Story Telling
Masoumeh Bagheri-Nesami; Mahsa Kamali; Amirabbas Mollaei – Smart Learning Environments, 2025
Nurses acknowledge that their understanding of the shortcomings in the utilization of medical devices stems from insufficient knowledge about their correct usage. The use of Quick Response (QR) technology has paved a new gateway for accessing information and resources. The available evidence confirmed the usefulness of QR codes for use in clinical…
Descriptors: Medical Services, Handheld Devices, Knowledge Level, Clinical Experience
Suwicha Wittayakom; Chintana Kanjanavisutt; Methinee Wongwanich Rumpagaporn – Higher Education Studies, 2024
This systematic literature review explores the implementation and effectiveness of active learning approaches in online training environments. The rapid growth of online education necessitates strategies that enhance learner engagement and improve educational outcomes. The review identifies various active learning techniques, such as discussions,…
Descriptors: Online Courses, Training, Active Learning, Learning Strategies
Jeanne Lafortune; Todd Pugatch; José Tessada; Diego Ubfal – Annenberg Institute for School Reform at Brown University, 2022
We study the short-run effects of a gamified online entrepreneurship training offered to high school students in Rwanda during the COVID-19 pandemic. Using a randomized controlled trial, we estimate sizeable effects of the 6-week training on entrepreneurial activity. One month after the training, participants in schools offered the training were…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Entrepreneurship
Amy M. Leman; Rebecca Mott – Journal of Human Sciences & Extension, 2023
Societal changes brought about by the COVID-19 pandemic have shown the importance of both intrapersonal and interpersonal skills in virtual environments. Two midwestern university instructors joint-taught their spring 2021 agricultural education and training program development courses, bringing students together in virtual teams during the…
Descriptors: Outcomes of Education, Program Development, Higher Education, Online Courses

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