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Yuting Deng; Yanling Zhang; Ruibin Zhao – Education and Information Technologies, 2025
Computer simulation technology and virtual reality technology have gained considerable attention in the field of education due to their potential to create various 3D interactive learning environments, typically including simulated learning environments and immersive learning environments. To gain a deeper understanding of students' learning…
Descriptors: Computer Uses in Education, Computer Simulation, Assistive Technology, Computer Peripherals
Zhang, Shirong; Koning, Bjorn B.; Paas, Fred – British Journal of Educational Psychology, 2023
Background: Self-management of cognitive load is a recent development in cognitive load theory. Finger pointing has been shown to be a potential self-management strategy to support learning from spatially separated, but mutually referring text and pictures (i.e., split-attention examples). Aims: The present study aimed to extend the prior research…
Descriptors: Self Management, Cognitive Processes, Difficulty Level, Nonverbal Communication
Dilky Felsinger; Thilina Halloluwa; Ishani Fonseka – Education and Information Technologies, 2024
Academic misconduct is a growing problem in online education. While there are ways to curb academic misconduct in online exams, utilization of technology to proctor online exams in a simple manner in limited-resource settings remain unclear. This study set out to identify a reliable technique for utilizing webcam footage to identify instances of…
Descriptors: Video Technology, Computer Assisted Testing, Supervision, Depleted Resources
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Doug Kueker; Joi Moore – Journal of Computer Assisted Learning, 2024
Background: Learning to use software using screencast videos with worked examples in the corresponding practice files presents a classic split-attention problem that requires learners to mentally integrate information from the video with a target application. While there is evidence that splitting attention either temporally or spatially adversely…
Descriptors: Participant Observation, Interactive Video, Computer Peripherals, Attention Control
Khwanchai Kaewkaisorn; Krisna Pintong; Songpol Bunyang; Teerarat Tansawat; Thitirat Siriborvornratanakul – Discover Education, 2024
Electronic Learning (E-Learning) played a significant role in education during the COVID-19 pandemic. It is a way to teach and learn online, and it is an efficient method of knowledge transfer for the instructors and students, who must practice social distancing and have less interaction during the pandemic. However, although multimedia…
Descriptors: Virtual Classrooms, Attention, Sleep, Emotional Response
Hector Serrato Giron – ProQuest LLC, 2023
The COVID-19 pandemic has caused diverse social, economic, and political challenges. The particular challenge that was the focus of this study is the upsurge in electronic use and consequent upsurge in electronic waste. This was caused by the implementation of online instructional delivery processes during COVID-19 (Ermakova, 2021), the switch to…
Descriptors: School Districts, COVID-19, Pandemics, Electronics

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