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Patricia D. Simon; Yuchun Zhong; Isaiah C. Dela Cruz; Luke K. Fryer – Journal of Science Education and Technology, 2025
Augmented reality (AR) is one of the key emerging educational technologies that has gained traction in recent years. Subsequently, researchers have also begun to acknowledge AR's potential as a pedagogical tool that can be integrated into school curricula for environmental education. Such progress is important since the urgency of the climate…
Descriptors: Environmental Education, Simulated Environment, Computer Simulation, Educational Technology
Thanapat Sripan; Pattarawat Jeerapattanatorn – Contemporary Educational Technology, 2025
Based on an analysis of 36 peer-reviewed publications from academic databases, including ERIC, Scopus, Web of Science, and Google Scholar, this review article provides an in-depth examination of the current trends, challenges, and future implications of metaverse-based learning in education. To ascertain the quality and applicability of the papers…
Descriptors: Computer Uses in Education, Educational Trends, Computer Simulation, Barriers
Vidya Anesti; Irwanto Irwanto – Journal of Learning for Development, 2025
Currently, advancements in science and technology have a significant impact on various aspects of human life, particularly in the field of education. In this context, augmented reality plays a crucial role in enhancing both learning and teaching experiences. This study presents the findings of a bibliometric analysis on published articles related…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Research, Computer Uses in Education
Ozcan Ozyurt; Hacer Ozyurt – Education and Information Technologies, 2024
The aim of this study is to identify the main research interests and trends in the literature related to the integration of virtual reality into educational and training environments and to provide a potential guideline for future applications of virtual reality. For this purpose, a topic modeling analysis was conducted with a total of 16413…
Descriptors: Computer Simulation, Educational Research, Educational Trends, Training
Jiayan Xie; Ghayth K. S. Al-Shaibani; Jingli Zhao; Othman Talib – Contemporary Educational Technology, 2025
The application potential of the metaverse as an emerging technology in education has sparked widespread attention globally. A systematic review was conducted using the preferred reporting items for systematic reviews and meta-analyses method, which yielded 43 relevant articles from a total of 527 articles to examine the current status and the…
Descriptors: Educational Research, Educational Trends, Computer Simulation, Technology Uses in Education
Tanja Käser; Giora Alexandron – International Journal of Artificial Intelligence in Education, 2024
Simulation is a powerful approach that plays a significant role in science and technology. Computational models that simulate learner interactions and data hold great promise for educational technology as well. Amongst others, simulated learners can be used for teacher training, for generating and evaluating hypotheses on human learning, for…
Descriptors: Computer Simulation, Educational Technology, Artificial Intelligence, Algorithms
Aigul I. Akhmetova; Salima S. Seitenova; Begzod K. Khodjaev; Odinakhon R. Jamoldinova; Saule Z. Yerkebaeva; Kenzhegul U. Kazybayeva – Contemporary Educational Technology, 2025
This study presents the first comprehensive dual-database bibliometric analysis of game-based learning research, investigating its evolution between 2015 and 2024 through analysis of 34,125 documents from Scopus (18,487) and Web of Science (WoS) (15,638) using advanced visualization techniques. The findings reveal consistent field expansion with…
Descriptors: Game Based Learning, Bibliometrics, Educational Research, Periodicals
Febri Yanti; Lufri Lufri; Yuni Ahda – Open Education Studies, 2025
Augmented reality (AR) became increasingly popular in education worldwide as a useful tool for improving student engagement, teamwork, and problem-solving abilities to enhance students' skills in Education 4.0 (E4.0). This research aimed to analyze and highlight several research publications that examined the use of AR to improve the skills of…
Descriptors: Computer Simulation, High School Seniors, Skill Development, Technology Uses in Education
Ezgi Dogan; Ferhan Sahin – Turkish Online Journal of Distance Education, 2024
This systematic literature review (SLR) scrutinizes the trends and interrelationships prevalent in Virtual Reality (VR) applications within educational frameworks, analyzing a comprehensive pool of 43 theses conducted in a Eurasian country. The primary objectives encompass investigating learning-teaching theories, learning domains, design…
Descriptors: Computer Simulation, Educational Research, Educational Trends, Foreign Countries
Boulus Shehata; Ahmed Tlili; Ronghuai Huang; Charles B. Hodges; Asha Kanwar – TechTrends: Linking Research and Practice to Improve Learning, 2025
There is a knowledge gap in tracing and analyzing historical records (e.g., annual or bi-annual) of educational technology, particularly, exploring emerging technology trends and their uptake in education. This study addresses this gap by reviewing technology adoption in education, based on bibliometric and content analyses of EDUCAUSE Horizon…
Descriptors: Technology Uses in Education, Technology Integration, Technological Advancement, Educational Trends
Hacer Ozyurt; Ozcan Ozyurt – Education and Information Technologies, 2025
This study aims to examine the temporal evolution and changes of research interests and trends in the educational augmented reality (AR) literature. To this end, 3718 articles published in the 2003-2022 period and indexed in the Scopus database were analyzed through machine learning-based semantic topic modeling and descriptive analysis. The…
Descriptors: Literature Reviews, Educational Trends, Computer Simulation, Physical Environment
Mukhlidi Muskhir; Afdal Luthfi; Ronal Watrianthos; Usmeldi Usmeldi; Aprilla Fortuna; Agariadne Dwinggo Samala – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This study explores the subject structure, social networks, research trends, and issues in the domain that have the potential to derive an overview of the development of virtual reality-based learning media in vocational education. Background: Notwithstanding the increasingly growing interest in the application of virtual reality in…
Descriptors: Computer Simulation, Vocational Education, Educational Research, Technology Uses in Education
Virtual Reality in Education: Global Trends, Challenges, and Impacts--Game Changer or Passing Trend?
Agariadne Dwinggo Samala; Soha Rawas; Sandi Rahmadika; Santiago Criollo-C; Ryan Fikri; Randi Proska Sandra – Discover Education, 2025
Virtual reality (VR) has emerged as a transformative technology in education, enabling immersive simulations that foster student engagement and improve knowledge retention. This study presents a bibliometric analysis of global trends, research patterns, and challenges related to the integration of VR in educational contexts. Data were collected…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Trends, Educational Research
Jiawei Wang; Nur Azlina Mohamed Mokmin; Shaorong Ji – Interactive Learning Environments, 2024
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagement and efficiency. Researchers have conducted numerous trials, with students across disciplines achieving notable results, affirming VR's effectiveness,…
Descriptors: College Students, Art Education, Learning Experience, Computer Simulation
Emmanuel Dumbuya – Online Submission, 2025
The exponential growth of online learning has catalyzed significant pedagogical innovations and transformed the educational landscape. This paper explores the emerging trends in online learning, including the shift towards blended learning, the rise of personalized learning, and the integration of technology-enhanced pedagogical practices. The…
Descriptors: Educational Trends, Electronic Learning, Educational Innovation, Teaching Methods

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