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Showing 1 to 15 of 52 results Save | Export
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Zhang, Xijuan; Wang, Xiaoyan; Lu, Jinyan – International Journal of Web-Based Learning and Teaching Technologies, 2023
Today's mature virtual simulation technology should be effectively combined with college education to give full play to better educational advantages. The history teaching supported by modern information technology paves the way for the rational distribution of educational resources and the movement of centralized users to fragmented learning…
Descriptors: History Instruction, College Instruction, Teaching Methods, Computer Simulation
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Xining Wang; Gareth W. Young; Muhammad Zahid Iqbal; Conor Mc Guckin – Education and Information Technologies, 2024
Technology-enhanced education can potentially enhance teaching and learning outcomes for rural educators since they face limited educational resources and low job satisfaction. Recently, there has been a surge in extended reality (XR) as an immersive learning technology to improve teaching and learning in rural areas, but without focusing on rural…
Descriptors: Educational Technology, Technology Uses in Education, Rural Schools, Computer Simulation
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Ting Wu; Fei Hao – Interactive Learning Environments, 2024
As an important form of education in the future, Edu-Metaverse cannot only innovate the existing teaching mode, provide diversified teaching resources and environments, realize intelligent teaching evaluation and certification methods, etc., but also realize the real integration of people's physical world and virtual world. Therefore, how to…
Descriptors: Computer Simulation, Educational Innovation, Educational Change, Technology Uses in Education
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Rhonda Christensen; Gerald Knezek – Journal of Technology and Teacher Education, 2025
This paper addresses educators' use of a simulated teaching environment and its relationship to changes in indices associated with equitable and culturally responsive teaching practices. Included in the study are data from 48 educators, who spent a minimum of 4 hours and 30 minutes completing 17 sessions in the provided modules, followed by…
Descriptors: Equal Education, Culturally Relevant Education, Educational Change, Teaching Methods
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Jin, Yang; Tiejun, Zhu – Education and Information Technologies, 2023
Metaverse is a digital world created by human beings according to the physical world. Its deep integration of virtual and real features has created a new opportunity for the innovative development of game teaching in art design courses in colleges and universities under the epidemic situation. In the field of art design, the investigation and…
Descriptors: Computer Simulation, Video Games, Art Education, Design
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Gökhan Çaliskan; I?Lknur Maya – Journal of Educational Technology and Online Learning, 2024
Nowadays, technology is constantly evolving. The use of developing technologies in daily life brings transformation. One of the areas where transformation is inevitable is education. Developing technologies cause the emergence of new applications and paradigms in education. One of these applications is Metaverse, which have increased in popularity…
Descriptors: Higher Education, Teacher Attitudes, Computer Simulation, Educational Change
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McEneaney, John; Morsink, Paul – Journal of Learning Analytics, 2022
Learning analytics (LA) provides tools to analyze historical data with the goal of better understanding how curricular structures and features have impacted student learning. Forward-looking curriculum design, however, frequently involves a degree of uncertainty. Historical data may be unavailable, a contemplated modification to curriculum may be…
Descriptors: Curriculum Design, Learning Analytics, Educational Change, Computer Software
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Tala Michelle Karkar Esperat; Chelsey M. Bahlmann Bollinger – E-Learning and Digital Media, 2024
Field experiences are an integral part of teacher education programs because they provide preservice teachers with an opportunity to put the theory, they are learning in their university classrooms into practice. The purpose of this research study was to explore the preservice teachers' virtual field experiences at two universities during the…
Descriptors: Computer Simulation, Literacy, Preservice Teachers, Field Experience Programs
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Alencar, Jennifer Leme; Prado, Marcela Roberta; Ercolin, Anna Carolina Mazeto; Pires, Sâmara Turbay; Disselli, Tamiris; Stanquini, Camila Silveira; de Andrade, Amanda Moura Rocha; Hage, Maria Cristina Ferrarini Nunes Soares – Advances in Physiology Education, 2023
Fine needle puncture (FNP) is a widespread technique used to collect cellular samples. Its efficiency can be enhanced by the use of ultrasonography to guide the procedure. Ultrasound-guided FNP is therefore an operator-dependent exam. For this reason, it demands the acquisition of psychomotor skill, ability to recognize structures, and dexterity…
Descriptors: Teaching Methods, Physiology, Diagnostic Tests, Cytology
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Banio-Krajnik, Adrianna – Journal of Physical Education, Recreation & Dance, 2023
During dance, endorphins, the so-called happiness hormone, are released--a fact that undoubtedly favors contacts with others as well as is an excellent opportunity to establish or strengthen them. Nowadays, with dynamically progressing digitization, dance has also found its place on the Internet. Both individual users and organizations see the…
Descriptors: Group Dynamics, Dance Education, Educational Change, COVID-19
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Yihe Qian; Jinpeng Wang; Yixin Cai – Cogent Education, 2023
This paper addresses the existing gap in the literature on Metaverse applications in education by providing a comprehensive analysis of associated paradigms, platforms, hardware, and software, which have not been systematically reviewed yet. Notably, this study is among the first, to the best of our knowledge, to introduce the pioneering concept…
Descriptors: Computer Simulation, Technology Uses in Education, Artificial Intelligence, Educational Innovation
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Retno Dwiyanti; Ali Muhtadi – International Society for Technology, Education, and Science, 2024
The purpose of this study was to explore the role and application of project-based learning (PjBL) strategies as an alternative to the psychomotor field in virtual Islamic boarding schools. The research method used is bibliographic research. Data collection techniques are documented. Data were analyzed using critical text analysis. The results of…
Descriptors: Student Projects, Active Learning, Islam, Teaching Methods
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Joshua Chukwuere – Research on Education and Media, 2024
The digitization of the higher education process in the COVID-19 pandemic (new normal) has created a new technological wave. The COVID-19 pandemic (new normal) presents a great opportunity for higher education institutions (HEIs) to be digital and technologically innovative in their teaching and learning process through digitization. The process…
Descriptors: COVID-19, Pandemics, Educational Change, Influence of Technology
Jeanette Abrahamsen – ProQuest LLC, 2024
The purpose of this three-article dissertation is to better understand the role emerging technologies are playing in learning. This dissertation explores tools on a spectrum of reality from fully immersive virtual reality (VR), semi-immersive VR, non-immersive VR, augmented reality (AR), mixed reality (MR), and extended reality (XR). Three studies…
Descriptors: Higher Education, Educational Technology, Educational Change, Computer Simulation
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Xiaohua Liu – International Journal of Technology in Education, 2025
Despite increasing calls for integrating generative AI (GAI) into education, individual teachers still show disparate attitudes and actions. It is thereby pivotal to understand the reasons behind such divergent responses. However, factors affecting teachers' uptake of GAI in their instruction, particularly their endorsement of students' engagement…
Descriptors: Teacher Attitudes, Technological Literacy, Pedagogical Content Knowledge, Computer Software
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