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Julia Schindler; Tobias Richter – Cognitive Research: Principles and Implications, 2025
The aim of the present study was to test the replicability of the text generation effect for learning with expository texts while systematically varying contextual factors that--based on extant literature--can be assumed to affect the occurrence and magnitude of the text generation effect. Seven experiments were conducted in which participants…
Descriptors: Expository Writing, Sentences, Time on Task, Difficulty Level
K. C. Culver; Nathaniel Bray; John Braxton – Research in Higher Education, 2024
The assumption that honors programs are more academically challenging is rarely interrogated. Using multi-institutional, longitudinal quantitative data from a larger study, we use quasi-experimental methods to examine students' experiences of course rigor, including workload and cognitive challenge, for honors participants compared to…
Descriptors: Honors Curriculum, Students, Student Attitudes, Cognitive Processes
Jonie B. Welland; Matthew K. Burns – Psychology in the Schools, 2025
Multiple studies have demonstrated a positive effect of having students read books or passages that represent an instructional level of 93%-97% known words, but little is known about the potential theoretical underpinnings of those findings. The current study examined the relationship between instructional level and Csikszentmihalyi's Flow Theory,…
Descriptors: Middle School Students, Grade 6, Learner Engagement, Psychological Patterns
Hajer Mguidich; Bachir Zoudji; Aïmen Khacharem – Journal of Experimental Education, 2025
The imagination effect occurs when learners who imagine a procedure perform better on a subsequent test than learners who study it. The present study explored whether this effect is restricted to short-term learning or whether it also applies when learning is tested after a delay. Forty novices and forty experts learned about a basketball game…
Descriptors: Imagination, Expertise, Cognitive Processes, Difficulty Level
Jennifer S. Feenstra; Chika Nwaelugo; Jessica Nibbelink; Andrew De Noble – Discover Education, 2024
Study skills are important for success in college. However, students may not be aware of or willing to use effective strategies such as spaced practice and self-testing. This replication-extension study of Susser and McCabe (Susser and McCabe in Instr Sci 41:345-363, 2013) supports their original findings regarding spaced practice and extends the…
Descriptors: College Students, Study Habits, Learning Strategies, Metacognition
Zhang, Yingbin; Paquette, Luc; Baker, Ryan S.; Bosch, Nigel; Ocumpaugh, Jaclyn; Biswas, Gautam – European Journal of Psychology of Education, 2023
The feelings of difficulty and familiarity (FOD and FOF) are two types of metacognitive experiences. Both may influence student engagement and the application of metacognitive strategies, but these relationships are not well understood, in part because many studies have relied on self-report measures of behaviors that may not accurately reflect…
Descriptors: Metacognition, Difficulty Level, Familiarity, Learning Strategies
Moon, Jung Aa; Lindner, Marlit Annalena; Arslan, Burcu; Keehner, Madeleine – Educational Measurement: Issues and Practice, 2022
Many test items use both an image and text, but present them in a spatially separate manner. This format could potentially cause a split-attention effect in which the test taker's cognitive load is increased by having to split attention between the image and text, while mentally integrating the two sources of information. We investigated the…
Descriptors: Computer Assisted Testing, Cognitive Processes, Difficulty Level, Attention
Mahmoud Abdi Tabari; Jongbong Lee – Language Awareness, 2025
This study investigates how task complexity affects native speakers' and second language (L2) learners', and experts' perceptions of task difficulty in writing tasks. It also explores how task complexity influences English native speakers' and L2 learners' linguistic complexity in their writing. Ninety participants performed one simple and one…
Descriptors: Difficulty Level, Linguistics, Student Attitudes, English
Ocal, Turkan; Durgunoglu, Aydin; Twite, Lauren – Journal of College Reading and Learning, 2022
This study investigated whether reading comprehension would differ when the texts are studied and tested on screen or on paper. Participants were 69 college students who were attending a college in midwestern United States. Participants read two expository texts each, under comparable paper and screen conditions and answered comprehension…
Descriptors: Reading Comprehension, College Students, Electronic Publishing, Printed Materials
Carr, Chelsea E.; Umbreit, John; Hartzell, Rebecca – Behavioral Disorders, 2022
This study examined the effects of adjusting the difficulty level of instructional materials on the on-task time and comprehension of four students with emotional and behavioral disorders. All participants previously exhibited low rates of on-task behavior during reading assignments. Students were presented with reading materials at their…
Descriptors: Difficulty Level, Behavior Disorders, Emotional Disturbances, Time on Task
Beena Joseph; Sajimon Abraham – Knowledge Management & E-Learning, 2023
Currently, the majority of e-learning lessons created and disseminated advocate a "one-size-fits-all" teaching philosophy. The e-learning environment, however, includes slow learners in a noticeable way, just like in traditional classroom settings. Learning analytics of educational data from a learning management system (LMS) have been…
Descriptors: Electronic Learning, Learning Management Systems, Slow Learners, Educational Environment
Luciana Maria Cavichioli Gomes Almeida; Stefan Münzer; Tim Kühl – Journal of Computer Assisted Learning, 2024
Background: According to the personalization effect in multimedia learning, the use of personal and possessive pronouns in instructional materials (e.g., 'you' and 'your') is beneficial. However, current research suggests that the personalization effect is inverted for emotionally aversive content (e.g., illnesses). Objective: This study…
Descriptors: Foreign Countries, Health Education, Health Promotion, Information Sources
Lambert, Richard – Center for Educational Measurement and Evaluation, 2022
Each game within the Ignite by Hatch™ gaming environment belongs to an overall developmental domain and skills-based subdomain and is intended to meet the developmental needs of children at specific skill levels. These skill levels (Beginning, Emerging, Intermediate, Accomplishing, and Proficient+) form an intended developmental pathway. Children…
Descriptors: Formative Evaluation, Child Development, Developmental Stages, Computer Games

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