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Keyur Sahasrabudhe; Gagan Prakash; Sophia Gaikwad; Vijay Shah – Journal of Applied Research in Higher Education, 2024
Purpose: This study is an "Action-Research-based" bridge that connects sketching and photographic processes. The article's objective encompasses designing, assessing and validating a perceived difference between sketching and photography through a structured task by ensuring the systematic creation and implementation of the assignments.…
Descriptors: Action Research, Freehand Drawing, Photography, Visual Aids
Stoesz, Brenda M.; Niknam, Mehdi – Canadian Journal of Learning and Technology, 2022
Research on the impact of the visual design of the user interface of learning management systems (LMS) on learning experience is sparse. The purpose of this study was to conduct a preliminary examination of students' perceptions of the visual design of their postsecondary institutions' LMS and their learning experiences using survey methodology (N…
Descriptors: Student Attitudes, Design, Visual Aids, Learning Management Systems
Abella, Ainoa; Araya León, María; Marco-Almagro, Lluís; Clèries Garcia, Laura – International Journal of Technology and Design Education, 2022
Materials are elements that configure our built environment and are key components in design and engineering education. This research aims to understand learners' sensorial perception of materials as stimuli and what constitutes the most appropriate communication channel for learning about their characteristics without losing information in…
Descriptors: Cognitive Style, Physical Environment, Design, Engineering Education
Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts

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