Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 6 |
Descriptor
| Design | 6 |
| Pilot Projects | 6 |
| Foreign Countries | 5 |
| Thinking Skills | 3 |
| Active Learning | 2 |
| Cooperative Learning | 2 |
| Electronic Learning | 2 |
| Inclusion | 2 |
| Outcomes of Education | 2 |
| Student Projects | 2 |
| Teaching Methods | 2 |
| More ▼ | |
Source
| Designs for Learning | 1 |
| Digital Promise | 1 |
| International Journal of… | 1 |
| Journal of Adventure… | 1 |
| Journal of Information… | 1 |
| Technology, Pedagogy and… | 1 |
Author
Publication Type
| Journal Articles | 5 |
| Reports - Research | 4 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
Education Level
| Elementary Education | 2 |
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Early Childhood Education | 1 |
| Elementary Secondary Education | 1 |
| Kindergarten | 1 |
| Preschool Education | 1 |
| Primary Education | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kara Dadswell; Stjepan Sambol; Zali Yager; Nina Van Dyke; Michaela Pascoe; Clare Dallat; Claire Brown; Alexandra G. Parker – Journal of Adventure Education and Outdoor Learning, 2024
Design thinking is often proposed as an educative strategy to enhance growth mindset, problem solving, and creativity, but there are very few evaluations of the impact of experiential design thinking programs. The primary aim of this study was to investigate whether an online design-thinking workshop provided to outdoor education staff could…
Descriptors: Outdoor Education, Program Evaluation, Teacher Workshops, Faculty Development
Kanyarat Sriwisathiyakun – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to introduce an innovative approach to improving learning outcomes for hearing-impaired learners (HL) within inclusive education settings. By integrating design thinking principles into Massive Open Online Courses (MOOCs) specifically designed for HL, this research seeks to address their unique educational needs. The…
Descriptors: MOOCs, Hearing Impairments, Design, Thinking Skills
Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
Mariia I. Dovha; Pavlo D. Antonenko; Yevhenii B. Shapovalov; Daniil S. Lytovchenko; Maksym S. Halchenko – International Journal of Technology and Design Education, 2024
In this study, we designed and evaluated the effectiveness of a new course aimed at developing creativity as the cornerstone of technology and design education. This 14-hour synchronous online course was offered to secondary school students in the online format by the Open Educational Laboratory by the National Center of the Junior Academy of…
Descriptors: Curriculum Development, Curriculum Evaluation, Pilot Projects, Instructional Effectiveness
Bland, Jennifer; Smith, Kimberly – Digital Promise, 2023
This report profiles five public PreK-12 learning education agencies across the U.S. that participated in the Digital Promise Center for Inclusive Innovation Teacher of Color Recruitment and Retention cohort and utilized the Inclusive Innovation model to create and launch locally contextualized programs designed by teachers of color.
Descriptors: Teacher Recruitment, Teacher Persistence, Minority Group Teachers, Preschool Education
Örnekoglu Selçuk, Melis; Emmanouil, Marina; Grizioti, Marianthi; Van Langenhove, Lieva – Designs for Learning, 2022
Design Thinking (DT) is not merely a well-known design methodology but also an entire mindset towards solving complex societal problems in an innovative way. Its popularity in diverse disciplines beyond design, is due to its relation with the development of key 21st-century skills, such as creativity, critical thinking, collaboration and…
Descriptors: Design, Research Methodology, Problem Solving, Games

Peer reviewed
Direct link
