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Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
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Melcher, Jennifer; Camacho, Erica; Lagan, Sarah; Torous, John – Journal of American College Health, 2022
Objective: College students' demand for mental health resources is straining the services offered by colleges. While mobile apps demonstrate potential to help, students' engagement with these apps remains low. This study examines why college students show poor engagement with mental health apps and how apps may be adapted to suit this population.…
Descriptors: College Students, Learner Engagement, Mental Health, Educational Technology
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Rongle Tan; Emilia Djonov; Alice Chik – Education and Information Technologies, 2025
The rise of English learning apps is reshaping preschool English education, offering an alternative to costly classroom teaching. However, limited research has compared how classroom- and app-based teaching support preschool English education. This study addresses this gap by examining the social practice of teaching preschoolers English as…
Descriptors: Professionalism, Access to Education, Preschool Education, Computer Oriented Programs