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Wijga, Marijn; Endedijk, Maaike D.; Veldkamp, Bernard P. – Vocations and Learning, 2023
Teams are nowadays seen as the cornerstones of organizations. Previous research has shown that team reflexivity is positively related to team performance. Traditionally, team reflexivity is conceptualized as a process that occurs during transition moments, ignoring reflexive moments during teams' action phases. Moreover, most studies used…
Descriptors: Teamwork, Group Dynamics, Video Technology, Computer Software
Anna R. Leach – ProQuest LLC, 2024
This dissertation examines the interaction patterns that happen in an online learning environment. While many studies look at online learning through the lens of the learner or the learning environment, few studies look at the interaction patterns that happen through the digital traces captured by computational tools. Based on the conceptual…
Descriptors: Learning Management Systems, Protocol Analysis, Student Attitudes, Teacher Attitudes
Yizhu Gao; Xiaoming Zhai; Min Li; Gyeonggeon Lee; Xiaoxiao Liu – Grantee Submission, 2025
The rapid evolution of generative artificial intelligence (GenAI) is transforming science education by facilitating innovative pedagogical paradigms while raising substantial concerns about scholarly integrity. One particularly pressing issue is the growing risk of student use of GenAI tools to outsource assessment tasks, potentially compromising…
Descriptors: Artificial Intelligence, Computer Software, Science Education, Integrity
Yizhu Gao; Xiaoming Zhai; Min Li; Gyeonggeon Lee; Xiaoxiao Liu – Journal of Research in Science Teaching, 2025
The rapid evolution of generative artificial intelligence (GenAI) is transforming science education by facilitating innovative pedagogical paradigms while raising substantial concerns about scholarly integrity. One particularly pressing issue is the growing risk of student use of GenAI tools to outsource assessment tasks, potentially compromising…
Descriptors: Artificial Intelligence, Computer Software, Science Education, Integrity
Guo, Chen; Shea, Peter; Chen, Xiangdong – Education and Information Technologies, 2022
Online discussions have become important educational activities through which collaborative learning and knowledge construction can be facilitated. This study explores the use of two online discussion tools, online discussion board and VoiceThread, for supporting online course discussion activities among a group of graduate students and…
Descriptors: Computer Mediated Communication, Group Discussion, Cooperative Learning, Computer Software
Kumar, Vishesh; Tissenbaum, Mike – British Journal of Educational Technology, 2022
This paper presents an implementation of Connected Spaces (CxS)--an ambient help seeking interface designed and developed for a project-based computing classroom. We use actor network theory (ANT) to provide an underutilized posthumanist lens to understand the creation of collaborative connections in this Computational Action-based implementation.…
Descriptors: Social Behavior, Cooperative Learning, Student Projects, Active Learning
Xinghua Wang; Hui Pang; Matthew P. Wallace; Qiyun Wang; Wenli Chen – Computer Assisted Language Learning, 2024
This study investigated the application of an artificial intelligence (AI) coach for second language (L2) learning in a primary school involving 327 participants. In line with Community of Inquiry, learners were expected to perceive social, cognitive, and teaching presences when interacting with the AI coach, which was considered a humanized…
Descriptors: Artificial Intelligence, Second Language Instruction, Second Language Learning, Student Attitudes

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