Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
Descriptor
| Computer Simulation | 3 |
| Student Developed Materials | 3 |
| Foreign Countries | 2 |
| Thinking Skills | 2 |
| Basic Skills | 1 |
| Biology | 1 |
| Cognitive Development | 1 |
| College Students | 1 |
| Computation | 1 |
| Content Analysis | 1 |
| Control Groups | 1 |
| More ▼ | |
Author
| Barry Lee Reynolds | 1 |
| Fahriye Altinay | 1 |
| Ipek Isik Arslanoglu | 1 |
| Ismail Tonbuloglu | 1 |
| Kahraman, Emine | 1 |
| Maras, Meltem | 1 |
| Rustam Shadiev | 1 |
| Serhat Bahadir Kert | 1 |
| Xuan Chen | 1 |
| Yanjie Song | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| Kindergarten | 1 |
| Primary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ipek Isik Arslanoglu; Serhat Bahadir Kert; Ismail Tonbuloglu – Education and Information Technologies, 2024
This study aims to examine the effect of augmented reality-assisted programming education supported by participatory design on the basic and computational thinking skills of preschoolers. In the study, a pretest-posttest single-group semi-experimental design, which is one of the quantitative research methods, was used. The study group of the…
Descriptors: Young Children, Kindergarten, Computation, Thinking Skills
Kahraman, Emine; Maras, Meltem – International Journal of Technology in Education, 2022
In this study, 3D design products of pre-service science teachers were evaluated, and the opinions of the candidates regarding the 3D design process and the design products they created were investigated. This study is a case study of qualitative research designs. The research was carried out with 48 pre-service science teachers studying as…
Descriptors: Preservice Teachers, Science Teachers, Computer Simulation, Design
Rustam Shadiev; Xuan Chen; Barry Lee Reynolds; Yanjie Song; Fahriye Altinay – British Journal of Educational Technology, 2024
This study investigates a virtual reality (VR) cross-cultural interactive learning environment that combines a 360-degree video camera for content creation, a viewing tool, and a video conference platform for real-time interaction. This environment aims to address the limitations of traditional 360-degree VR tools, particularly in enabling…
Descriptors: Cognitive Development, Stereotypes, Multicultural Education, Learning Activities

Peer reviewed
Direct link
