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Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
High-order cognitive skills (HOCS) are required to solve problems and make decisions. ARVi or augmented reality virus is a learning medium used to enhance HOCS. Aims of this research is to find out the effect of implementing ARVi media on enhancing high-level cognitive skills of students. The research is a quasi-experiment with a pretest-posttest…
Descriptors: Thinking Skills, Problem Solving, Technology Uses in Education, Computer Simulation
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Walter Barbieri; Edward Palmer – SpringerBriefs in Education, 2025
This book provides another perspective to the way educators think about and use educational technologies in secondary and tertiary classrooms. Technology in learning settings has often been used in cautious ways, typically replicating existing, non-technological educational processes. This book proposes that educators be more ambitious with the…
Descriptors: Educational Technology, Technology Uses in Education, Secondary Education, Postsecondary Education
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Maurizio Costabile; Jasmina Turkanovic – Journal of Biological Education, 2024
The method for producing monoclonal antibodies (MAbs) was first published in 1975. MAbs have revolutionised research, diagnosis, and disease treatment approaches. While students need a good understanding of MAb production, teaching the key steps via traditional methods can be challenging. Numerous resources exist, but these focus on hybridoma…
Descriptors: Biology, Science Instruction, Undergraduate Students, Diseases
Cari F. Herrmann-Abell; George E. DeBoer – Grantee Submission, 2023
This study describes the role that Rasch measurement played in the development of assessments aligned to the "Next Generation Science Standards," tasks that require students to use the three dimensions of science practices, disciplinary core ideas and cross-cutting concepts to make sense of energy-related phenomena. A set of 27…
Descriptors: Item Response Theory, Computer Simulation, Science Tests, Energy
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Labranche, Leah; Wilson, Timothy D.; Terrell, Mark; Kulesza, Randy J. – Anatomical Sciences Education, 2022
Three-dimensional (3D) digital anatomical models show potential to demonstrate complex anatomical relationships; however, the literature is inconsistent as to whether they are effective in improving the anatomy performance, particularly for students with low spatial visualization ability (Vz). This study investigated the educational effectiveness…
Descriptors: Spatial Ability, Computer Simulation, Anatomy, Visualization
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Poonsri Vate-U-Lan; Desmond Cahill – Cogent Education, 2024
This quasi-experimental research investigated the efficacy of applying the Society 5.0 concept to establish game-based learning on Metaverse Space for undergraduates in an international program in Bangkok, Thailand. The study was conducted in a Thai public university's international college with a population of six classes of junior university…
Descriptors: Foreign Countries, Academic Achievement, Game Based Learning, Multiple Choice Tests
Joe Olsen; Amy Adair; Janice Gobert; Michael Sao Pedro; Mariel O'Brien – Grantee Submission, 2022
Many national science frameworks (e.g., Next Generation Science Standards) argue that developing mathematical modeling competencies is critical for students' deep understanding of science. However, science teachers may be unprepared to assess these competencies. We are addressing this need by developing virtual lab performance assessments that…
Descriptors: Mathematical Models, Intelligent Tutoring Systems, Performance Based Assessment, Data Collection
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Limei Shan – International Journal of Technology in Teaching and Learning, 2023
This paper explores the impact of AI applications in adaptive learning on learners with varying levels of Chinese proficiency and diverse learning needs. The study investigates the robustness of VR technology in enhancing Chinese oral proficiency and pragmatic skills among 1st year and 2nd year learners. It compares the established VR app Mondly…
Descriptors: Artificial Intelligence, Chinese, Second Language Learning, Second Language Instruction