Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 9 |
Descriptor
| Cognitive Processes | 9 |
| Puzzles | 9 |
| Problem Solving | 6 |
| College Students | 2 |
| Difficulty Level | 2 |
| Educational Games | 2 |
| Foreign Countries | 2 |
| Game Based Learning | 2 |
| Grade 10 | 2 |
| High School Students | 2 |
| Scaffolding (Teaching… | 2 |
| More ▼ | |
Source
Author
| Aqazade, Mahtob | 1 |
| Arnold, Michelle M. | 1 |
| Beeman, Mark | 1 |
| Bodner, Glen E. | 1 |
| Bofferding, Laura | 1 |
| Brunellière, Angèle | 1 |
| Burton, Olivia R. | 1 |
| Chen, Lizhen | 1 |
| Fang, Ying-Sang | 1 |
| Francesco C. Ugolini | 1 |
| Hou, Huei-Tse | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 9 |
| Reports - Research | 8 |
| Information Analyses | 1 |
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Tongxi Liu – British Journal of Educational Technology, 2024
To date, extensive work has been devoted to incorporating computational thinking in K-12 education. Recognizing students' computational thinking stages in game-based learning environments is essential to capture unproductive learning and provide appropriate scaffolding. However, few reliable and valid computational thinking measures have been…
Descriptors: Elementary Secondary Education, Game Based Learning, Puzzles, Problem Solving
Burton, Olivia R.; Bodner, Glen E.; Williamson, Paul; Arnold, Michelle M. – Metacognition and Learning, 2023
Meta-reasoning requires monitoring and controlling one's reasoning processes, and it often begins with an assessment of problem solvability. We explored whether "Judgments of Solvability (JOS)" for solvable and unsolvable anagrams discriminate and predict later problem-solving outcomes once anagrams solved during the JOS task are…
Descriptors: Accuracy, Prediction, Problem Solving, Thinking Skills
Yu, Yuhua; Oh, Yongtaek; Kounios, John; Beeman, Mark – Creativity Research Journal, 2023
To solve a new problem, people spontaneously engage multiple cognitive processes. Previous work has identified a diverse set of oscillatory components critical at different stages of creative problem solving. In this project, we use hidden state modeling to untangle the roles of oscillation processes over time as people solve puzzles. Building on…
Descriptors: Creativity, Creative Thinking, Problem Solving, Cognitive Processes
Bofferding, Laura; Chen, Lizhen; Kocabas, Sezai; Aqazade, Mahtob – Education Sciences, 2022
Elementary students' early development of embedding and disembedding is complex and paves the way for later STEM learning. The purpose of this study was to clarify the factors that support students' embedding (i.e., overlapping shapes to form a new shape) and disembedding (i.e., identifying discrete shapes within another shape) through the use of…
Descriptors: Grade 1, Grade 3, Puzzles, Cognitive Processes
Knutsen, Dominique; Brunellière, Angèle – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
During dialogue, people reach mutual comprehension through the production of feedback markers such as "yeah" or "okay." The purpose of the current study was to determine if mental load affects feedback production, as there is currently no consensus as to how mental load constrains the way in which dialogue partners reach mutual…
Descriptors: Cognitive Processes, Difficulty Level, Interpersonal Communication, Dialogs (Language)
Shaw, Neil – Journal of Pedagogical Research, 2023
Attention-based learning tasks of modern classrooms require processing of information in working memory. Not much is known about the cognitive processes operating during these tasks. To gain an understanding of the processes that support cognitive functions like learning, we have monitored the activity of the brain waves emanating from the frontal…
Descriptors: Cognitive Processes, Brain Hemisphere Functions, High School Students, Short Term Memory
Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
Francesco C. Ugolini; Panagiotis Kakavas – Research on Education and Media, 2024
This study consists of a 17-year (2006-2021) systematic literature review on the effective instructional strategies for developing Computational Thinking (CT) in primary school students (K-5). The aim of this paper is to identify instructional strategies that have been implemented and evaluated by means of a pre- and post-test, with the aim of…
Descriptors: Teaching Methods, Computer Science Education, Kindergarten, Elementary School Students

Peer reviewed
Direct link
