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Suthida Chamrat; Monapat Manokarn; Nuttee Suree; Suntonrapot Damrongpanit; Pornrat Wattanakasiwich; Arnan Sipitakiat; Pradthana Jaipong; Panuakdet Suwannatat; Teerawat Prakobphon; Surachet Limkumnerd; Somkiat Yangjeen – European Journal of STEM Education, 2025
This research aimed to (1) investigate changes in attitudes towards learning STEM and coding, innovativeness, and entrepreneurial attitudes, and (2) synthesize characteristics and evaluate innovations to address problems after participating in an innovation camp for 180 early high school students. Activities included learning platforms to foster…
Descriptors: Innovation, Entrepreneurship, STEM Education, Coding
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Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
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Akgunduz, Devrim; Topalsan, Aysegul Kinik; Turk, Zeynep – Journal of Turkish Science Education, 2022
This study aimed to determine the perceptions of academics from different faculties and experts from non-governmental organizations, and Research & Development (R&D) centers of the concepts of STEM, innovation, entrepreneurship, industry 4.0, robotics, coding, maker, artificial intelligence, and their reflections on the daily life. In…
Descriptors: College Faculty, Teacher Attitudes, STEM Education, Entrepreneurship
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Liao, Shu-Min – Journal of Statistics and Data Science Education, 2023
SCRATCH, developed by the Media Lab at MIT, is a kid-friendly visual programming language, designed to introduce programming to children and teens in a "more thinkable, more meaningful, and more social" way. Although it was initially intended for K-12 students, educators have used it for higher education as well, and found it…
Descriptors: Teaching Methods, Coding, Programming Languages, Computer Science Education
Kim Luttgen; Kevin Huang; Eunice Chow; Shuangting Yang; Linlin Li – Grantee Submission, 2024
Rural students often face challenges in receiving high-quality education in science, technology, engineering, and math (STEM). Yet without meaningful STEM educational opportunities, rural students might not develop the knowledge and skills needed to compete in a technology-driven workforce. The Learning by Making program (LbyM), an innovative…
Descriptors: Rural Schools, STEM Education, Educational Innovation, Achievement Gap