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Zhihan Lv Ed. – IGI Global, 2024
The rapid adoption of deep learning models has resulted in many business services becoming model services, yet most AI systems lack the necessary automation and industrialization capabilities. This leads to heavy reliance on manual operation and maintenance, which not only consumes power but also causes resource wastage and stability issues during…
Descriptors: Artificial Intelligence, Robotics, Computer Software, Problem Solving
Kim, ChanMin; Dinç, Emre; Lee, Eunseo; Baabdullah, Afaf; Zhang, Anna Y.; Belland, Brian R. – Journal of Educational Computing Research, 2023
Analogical reasoning is considered to be a critical cognitive skill in programming. However, it has been rarely studied in a block-based programming context, especially involving both virtual and physical objects. In this multi-case study, we examined how novice programming learners majoring in early childhood education used analogical reasoning…
Descriptors: Robotics, Programming, Novices, Thinking Skills
Yanjun Zhang; Yijin Zhu – Educational Studies, 2024
With the increasing use of robotics in education, this study examined the influence of educational robotics on K-12 students' creativity and problem-solving skills by using Meta-analysis on 20 typical studies published from 2011 to 2021. Subsequent results exhibited five major points: 1) The overall effect of educational robotics was at 0.821; 2)…
Descriptors: Robotics, Educational Technology, Creativity, Problem Solving
Connolly, Cornelia; Walsh, Jane C.; Worlikar, Hemendra; Ryan, Leona; Murray, Aoife; O'Connor, Sadhbh; Kelly, Jack; Coleman, Sean; Vyas Vadhira, Vijay; Newell, Elaine; O'Keeffe, Derek T. – Irish Educational Studies, 2022
Digital education is intertwined with matters of global economics, geopolitics, as well as ongoing changes in what counts as knowledge, skills and learning. We have witnessed throughout the COVID-19 pandemic how technology has been embraced within education from online classes to innovative mobile learning approaches and evaluating humanoid robots…
Descriptors: Health Education, Patient Education, Robotics, Case Studies
Fernández-Batanero, José María; Piñero-Virué, Rocío; Rodríguez-González, César Antonio; Reyes-Rebollo, Miguel María – European Journal of Educational Research, 2022
In this study we focus our research on the case analysis of an eleven-year-old boy and his close relationship with technology, specifically robotics. The methodology of the study is experimental in nature, with the aim of improving the subject's attention span through robotics, thereby favouring his educational process and, consequently, his…
Descriptors: Case Studies, Robotics, Student Attitudes, Age Differences
Lagesen, Vivian Anette; Pettersen, Ivar; Berg, Line – European Journal of Engineering Education, 2022
This paper address how we may understand inclusion strategies designed to reduce the gender gap in higher education in engineering and ICT engineering in particular. Based on a case study of a long-term inclusion effort and statistics on recruitment and retainment, we argue that inclusion initiatives which address important inclusion needs and put…
Descriptors: Females, Engineering Education, Computer Science Education, Inclusion
Liao, Jian; Lu, Xiaofei; Masters, Katherine A.; Dudek, Jaclyn; Zhou, Zhi – Computer Assisted Language Learning, 2022
Real world places are important for foreign language (FL) learning since they provide rich and authentic language and cultural contexts for learners. However, numerous FL learners are unable to travel to target-language environments for language learning purposes. This article develops the concept of telepresence-place-based FL learning and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Foreign Countries
Maruyama, Ryoga; Ogata, Shinpei; Kayama, Mizue; Tachi, Nobuyuki; Nagai, Takashi; Taguchi, Naomi – International Association for Development of the Information Society, 2022
This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models "UML programming." In this paper, we show an educational UML programming environment for science, technology, engineering, art, and…
Descriptors: Case Studies, Programming Languages, Learning Processes, Models
Geeta Gambhir; Juliet Kyoshabire Kotonya – National Foundation for Educational Research, 2023
Right to Play's Plug-in-Play (PIP) project in Rwanda aims to enhance Science and Elementary Technology (SET) education through playful and interactive methods. This study, conducted by the National Foundation for Educational Research (NFER) and Three Stones International (TSI), explores the implementation of learning through play with technology…
Descriptors: Science Education, Technology Education, Teaching Methods, Elementary School Students

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