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Danielle Rylak; Lindsey Moses; Carolina Torrejón Capurro; Frank Serafini – Journal of Early Childhood Literacy, 2024
There is a need to better understand the agentic choices that students make to communicate meaning through their multimodal compositions. Utilizing a case study approach, this article examines the composing of two first-grade students and discusses how these students utilized multimodal composing techniques from structured writing units during an…
Descriptors: Grade 1, Case Studies, Writing Instruction, Writing Strategies
Bessie G. Stonea; Kathy A. Millsb; Beth Saggersc; Chris Blundelld; Lesley Friende – Journal of Research in Special Educational Needs, 2025
The popularity of online multiplayer gaming among primary-school students, including autistic students, has rapidly increased over the past decade. Social characteristics and interactions of autistic students have been a focus of research, but less attention has been given to the relationship between online multiplayer gaming and social…
Descriptors: Foreign Countries, Elementary School Students, Autism Spectrum Disorders, Students with Disabilities
Undarmaa Maamuujav; Soobin Yum; Viet Vu – CATESOL Journal, 2024
Engaging second language (L2) students in multimodal academic writing that leverages multiple semiotic resources has the potential to foster their awareness of audience, purpose, and other rhetorical features. This case study explores L2 students' engagement in a multimodal digital storytelling (DST) project. The study reports on how DST was…
Descriptors: Asians, Second Language Learning, Academic Language, Writing Processes
Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education

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