Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 5 |
Descriptor
Source
| International Journal of… | 1 |
| Journal of Educational… | 1 |
| Journal of Science Education… | 1 |
| Online Journal of Distance… | 1 |
| Online Learning | 1 |
Author
| Barbetta, Patricia M. | 1 |
| Bawa, Papia | 1 |
| Cheng-Tai Li | 1 |
| Huei-Tse Hou | 1 |
| Lawless, Kimberly A. | 1 |
| Mays, Thomas | 1 |
| Oren, James B. | 1 |
| Riel, Jeremy | 1 |
| Ross, Sonseeahray | 1 |
Publication Type
| Journal Articles | 5 |
| Reports - Research | 4 |
| Reports - Evaluative | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Secondary Education | 2 |
| High Schools | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Two Year Colleges | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Cheng-Tai Li; Huei-Tse Hou – Journal of Science Education and Technology, 2024
The COVID-19 pandemic has drawn the attention of educators to the blended learning model. This study developed a remote blended game-based learning activity that integrates digital game--based learning (DGBL) and blended learning (including online synchronous and asynchronous learning). This method emphasizes that in the online synchronous…
Descriptors: Distance Education, Blended Learning, Game Based Learning, Asynchronous Communication
Mays, Thomas; Ross, Sonseeahray – Online Journal of Distance Learning Administration, 2022
Developing a sense of community (SoC) in college is vital due to its positive impacts on learning and student success. In this study, the researchers examine students' perceptions of SoC in synchronous and asynchronous online courses, with specific interest in the experiences of regional campus students who are often considered to be…
Descriptors: Sense of Community, Synchronous Communication, Asynchronous Communication, Online Courses
Riel, Jeremy; Lawless, Kimberly A.; Oren, James B. – Online Learning, 2022
In this study, different degrees of synchronous and asynchronous online social interactions are investigated in the context of an online educational roleplaying simulation game that is played across multiple classrooms simultaneously to teach argumentation skills and social studies. Results from 45 K-12 middle school social studies teachers and…
Descriptors: Comparative Analysis, Asynchronous Communication, Synchronous Communication, Discussion
Barbetta, Patricia M. – Journal of Educational Technology Systems, 2023
Higher education (HE) faculty are increasingly teaching online. For many faculty, this represents a new instructional mode that comes with its own set of challenges but also with new instructional possibilities. One challenge is identifying innovative and effective active learning methods that academically engage online students. Along with other…
Descriptors: College Faculty, Educational Technology, Technology Uses in Education, Active Learning
Bawa, Papia – International Journal of Game-Based Learning, 2022
The Phenomenological study investigated the perceptions of 4 Community College administrators and 2 faculty, who experienced for the first time, the process of curricular modification using Massively Multiplayer Online Games or MMOs in their Business and English programs. Since administrators and faculty are key stakeholders of any initiative for…
Descriptors: Computer Games, Game Based Learning, Technology Integration, Community Colleges

Peer reviewed
Direct link
