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Yuting Deng; Yanling Zhang; Ruibin Zhao – Education and Information Technologies, 2025
Computer simulation technology and virtual reality technology have gained considerable attention in the field of education due to their potential to create various 3D interactive learning environments, typically including simulated learning environments and immersive learning environments. To gain a deeper understanding of students' learning…
Descriptors: Computer Uses in Education, Computer Simulation, Assistive Technology, Computer Peripherals
Sara Benham; Casaundra DiDomenico; Ashton Dluzneski; Erin Howley; Brenna Curley; Katelyn Amy – Journal of Occupational Therapy Education, 2024
As rehabilitation technologies rapidly develop, the lack of evidence-based training remains a barrier to technology adoption. Continuing education (CE) may provide training opportunities for new technologies, specifically 3D printing. Current models of CE course design rely on traditional, pedagogical methods, including didactic delivery, as…
Descriptors: Computer Peripherals, Printing, Cooperative Learning, Interprofessional Relationship
Díaz-Navarro, Sonia; Sánchez De La Parra-Pérez, Santiago – Journal of Biological Education, 2023
In recent decades, the application and adaptation of new technologies have gradually become invaluable in education. When the students are visually impaired, the use of these technologies becomes even more valuable. In this line, a theoretical-practical workshop on human evolution was carried out with 25 students from the Spanish National…
Descriptors: Inclusion, Anatomy, Evolution, Science Education
Kapucu, Serkan; Kizilaslan, Aydin – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
Assistive technologies are frequently used to help disabled students to access core and expanded core curricula and to improve their functional, communication and literacy skills. Non-optical low vision devices and optical and tactile graphics technologies are some of the assistive technologies used by visually impaired students in today's…
Descriptors: Students with Disabilities, Visual Impairments, Braille, Assistive Technology
Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence

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