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Yang-Cheng Lin; Chinmai Bhat; Yulius Shan Romario; Wan-Rong Jiang; Maziar Ramezani; Cho-Pei Jiang – European Journal of Education, 2025
This study proposes a project-based learning methodology that emphasises technical research with the active participation of schoolchildren. The study focuses on ecological conservation using ceramic slurry 3D printing technology. It is categorised into two distinctive technical and educational aspects. The technical aspect deals with reverse…
Descriptors: Technology Uses in Education, Educational Technology, Active Learning, Animals
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Minji Jeon; Kathleen Jantaraweragul; Anne Ottenbreit-Leftwich; Cindy Hmelo-Silver; Krista Glazewski; Bradford Mott; James Lester; Cathy Ringstaff – International Journal of Designs for Learning, 2024
The PrimaryAI project focuses on developing an upper elementary integrated curriculum that covers life science, artificial intelligence (AI), and computer science concepts. The PrimaryAI curriculum uses both problem-based learning (PBL) and game-based learning (GBL) to engage students and situates the curriculum in a real-world context. The…
Descriptors: Inquiry, Artificial Intelligence, Technology Uses in Education, Elementary School Students