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Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Silva, Ana Paula Maielo; Barbosa, Gabriela Gonçalves; Alves, Elia Elisa Cia; Carvalho Pacheco, Cristina – Journal of Political Science Education, 2023
This article presents the "modus operandi" of a game, the so-called Game of Shapes, which can be used as an active learning tool to teach Constructivism to introductory International Relations courses. While sharing our own experience of the development and application of the game in a laboratory with International Relations students,…
Descriptors: Undergraduate Students, Constructivism (Learning), Active Learning, International Relations

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