NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jing Chen; Tianhui Chen – Journal of Computer Assisted Learning, 2025
Background: The creation of Intelligent Supervision Platforms in universities leverages Big Data for robust monitoring and decision-making, which significantly enhances overall efficiency and adaptability in educational environments. Objectives: This research focuses on evaluating how Big Data-driven Intelligent Supervision Platforms in…
Descriptors: Educational Change, Higher Education, Universities, Supervision
Peer reviewed Peer reviewed
Direct linkDirect link
Chao-Jung Wu; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Although comprehending illustrated texts is essential, adult readers in this era may not have acquired reading comprehension strategies. Eye-movement modelling example (EMME) is promising for helping less-skilled learners master these strategies; however, its benefits for adults remain unknown. Another understudied factor in the EMME…
Descriptors: Eye Movements, Models, Reading Strategies, Reading Comprehension
Peer reviewed Peer reviewed
Direct linkDirect link
Tingting Wang; Alejandra Ruiz-Segura; Shan Li; Susanne P. Lajoie – Journal of Computer Assisted Learning, 2024
Background: Scholars have confirmed the vital roles of self-regulated learning (SRL) behaviours in predicting task performance, especially within non-linear technology-rich learning environments (TREs). However, few studies focused on the learning costs (e.g., study effort and time-on-task) related to SRL and the efficiency outcome of SRL (i.e.,…
Descriptors: Problem Solving, Educational Environment, Efficiency, Student Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
van Uittert, Anne; Verhoeven, Ludo; Segers, Eliane – Journal of Computer Assisted Learning, 2022
In the present study, a 5-week tablet-based word reading efficiency game intervention (Reading Turbo) was integrated in a comprehensive phonics-based reading curriculum. The aims of the study were to examine whether the game would advance children's word reading efficiency, and to determine the extent to which pre-reading capacities and in-game…
Descriptors: Game Based Learning, Reading Instruction, Reading Fluency, Educational Games