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Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
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Nazish Shahid – Interactive Learning Environments, 2023
The current investigation reflects on the insufficient performance of students in virtual exams in the era of transformation of the physical mode of education to digital one due to the passive adaptation to the technical drive of the virtual environment, the tenuous command of platform's technical language, especially in mathematics and physics…
Descriptors: Evaluation Methods, Computer Assisted Testing, Academic Achievement, Electronic Learning
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Shuai He; Yu Lu – Interactive Learning Environments, 2024
Currently, generative AI has undergone rapid development. Numerous studies have attested to the benefits of Gen AI in programming, mathematics and other disciplines. However, since Gen AI mostly uses English as the intrinsic training parameter, it is more effective in facilitating the teaching of courses that use international common notation, but…
Descriptors: Instructional Effectiveness, Technology Uses in Education, Artificial Intelligence, Humanities Instruction