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Désiron, Juliette C.; Petko, Dominik – Education and Information Technologies, 2023
The growth in digital technologies in recent decades has offered many opportunities to support students' learning and homework completion. However, it has also contributed to expanding the field of possibilities concerning homework avoidance. Although studies have investigated the factors of academic dishonesty, the focus has often been on college…
Descriptors: Ethics, Cheating, Homework, Influence of Technology
Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
Mugruza-Vassallo, Carlos Andrés – Education and Information Technologies, 2023
In the present research the typical triangle on formative research was extended to a double triangle for an overall career programme (here expander/ compressor) and funnel proposal was explored in a single course (as a "fractal" method). Array processing and ElectroEncephaloGram (EEG) techniques have been incorporated into a Digital…
Descriptors: Research Methodology, Undergraduate Students, Computer Science Education, Homework
Kawthar Habeeb – Education and Information Technologies, 2024
The integration of online learning tools abruptly became necessary during the COVID-19 pandemic from early 2020 onward. This study surveyed a public-school sample of teachers (N = 297) and parents (N = 403) of Kuwaiti kindergartners. The results indicated that both teachers and parents agreed that kindergarten children learned e-learning and…
Descriptors: Foreign Countries, Kindergarten, Preschool Children, Distance Education
Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
González, José Antonio; Giuliano, Mónica; Pérez, Silvia N. – Education and Information Technologies, 2022
Research on impact in student achievement of online homework systems compared to traditional methods is ambivalent. Methodological issues in the study design, besides of technological diversity, can account for this uncertainty. Hypothesis: This study aims to estimate the effect size of homework practice with exercises automatically provided by…
Descriptors: Undergraduate Students, Engineering Education, Electronic Learning, Problem Solving
Tak, Sangdong; Catsambis, Sophia – Education and Information Technologies, 2023
Using national longitudinal data of students during their 9th and 11th grades, we address popular concerns over screen time activities distracting students' academic pursuits. We examine gender differences in the types of screen time use, expecting the skill-based activity of video gaming to be more common among boys and the socially oriented…
Descriptors: Grade 9, Grade 11, High School Students, Gender Differences
Sun, Jing Qiu – Education and Information Technologies, 2023
The paper's primary goal was to analyze and find interactive piano learning systems using the Suzuki method. The sample of respondents engaged in the investigation was made up of 200 students from the [Zhejiang Conservatory of Music]. The estimated Cohen's kappa coefficient determined the level playing field of control and experimental groups at…
Descriptors: Music Education, Musical Instruments, Computer Software, Psychomotor Skills

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