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Competitive Programming Participation Rates: An Examination of Trends in U.S. ICPC Regional Contests
Jeremy J. Blum – Discover Education, 2023
A wide range of benefits have been posited from participation in competitive programming contests. However, an analysis of participation in north American regional contests in the International Collegiate Programming Contest (ICPC) shows that participation in these contests is sharply declining, coinciding with the COVID-19 pandemic. Moreover,…
Descriptors: Programming, Higher Education, Competition, Trend Analysis
Pakiso J. Khomokhoana; Rouxan C. Fouché; Tlholohelo S. Nkalai – Discover Education, 2025
Unified Modelling Language (UML) class diagrams are standard tools in software engineering education, typically analysed for syntactical correctness rather than their communicative dimensions. This study applies semiotic theory to investigate how first-year Bachelor of Computer Information Systems students engage with UML class diagrams as…
Descriptors: Semiotics, Programming Languages, Computer Software, Information Systems
Giulia Toti; Lei Si; David Daniels; Matin Amoozadeh; Mohammad Amin Alipour; Guoning Chen – Discover Education, 2025
In May 2020, about 2 months after countless institutions across the world resorted to moving all their courses online in response to the COVID-19 pandemic, we conducted a survey to evaluate the impact of this transition on a group of computer science students. That first survey highlighted mostly negative effects, with students struggling to…
Descriptors: School Closing, Online Courses, COVID-19, Pandemics
Dwi Maryono; Sajidan; Muhammad Akhyar; Sarwanto; Bayu Tri Wicaksono; Nurcahya Pradana Taufik Prakisya – Discover Education, 2025
This study investigates the integration of adaptive e-learning and gamification through a platform called NgodingSeru.com to improve problem-solving skills in programming among vocational high school students. The adaptive system offers personalized learning by adjusting task difficulty to student's proficiency levels, while gamification elements…
Descriptors: Career and Technical Education Schools, High Schools, High School Students, Electronic Learning
Fadoua Balabdaoui; Nora Dittmann-Domenichini; Henry Grosse; Claudia Schlienger; Gerd Kortemeyer – Discover Education, 2024
We report the results of a 4800-respondent survey among students at a technical university regarding their usage of artificial intelligence tools, as well as their expectations and attitudes about these tools. We find that many students have come to differentiated and thoughtful views and decisions regarding the use of artificial intelligence. The…
Descriptors: Foreign Countries, College Students, Artificial Intelligence, Student Attitudes
Maria Lamond; Suzanne Prior; Karen Renaud; Lara A. Wood – Discover Education, 2025
Digital technology is a part of children's everyday lives, yet very little known about teachers' perceptions and practice of cybersecurity education in primary education. This study aimed to shed light on this, focusing primarily on children's password practices. A questionnaire was distributed to primary school teachers across Scotland, with 114…
Descriptors: Elementary School Teachers, Teacher Attitudes, Computer Security, Information Security
Anette Bentz; Bernhard Standl – Discover Education, 2022
With the increasing integration of computer science into school curricula, a growing number of pupils are coming into contact with this subject. To get as many pupils as possible interested in computer science, the teaching strategies and methods must meet the heterogeneous prerequisites of the pupils. The purpose of this paper is to find out how…
Descriptors: Secondary School Students, Student Attitudes, Preferences, Computer Science Education
Leonard J. Mselle – Discover Education, 2025
In this paper the "Memory Transfer Language" program visualization (MTL PV) technique is combined with "constructivism" ("conceptual contraposition and colloquy") and "reversibility" to evolve a new approach for instructional design for teaching and learning introductory programming. A sample of 1,364…
Descriptors: Introductory Courses, Computer Science Education, Constructivism (Learning), Comparative Analysis
Tamas Balla; Sandor Kiraly; Roland Kiraly – Discover Education, 2025
Educational games have gained widespread interest among teachers and researchers across various fields due to their capacity to engage students, foster active participation, and improve learning outcomes. In the context of computer programming, which demands significant cognitive effort, the use of educational games has grown substantially. While…
Descriptors: Educational Games, Gamification, Programming, Programming Languages
Jiali Zheng; Melissa Duffy; Ge Zhu – Discover Education, 2024
Students in technology majors such as Computer Science and Information Technology need to take a series of computer programming courses to graduate. Yet, not all students will persist in taking programming courses as required, and little is known about the factors influencing their enrollment intentions. Research is needed to better understand…
Descriptors: Computer Science Education, Programming, Predictor Variables, Enrollment
Olha V. Barna; Olena H. Kuzminska; Serhiy O. Semerikov – Discover Education, 2025
This study investigates how integrating STEM content in computer science education enhances the implementation of Universal Design for Learning (UDL) principles and its impact on digital competence development in Ukrainian secondary schools. The digital transformation of education demands innovative pedagogical approaches that accommodate diverse…
Descriptors: STEM Education, Computer Science Education, Access to Education, Technological Literacy
Shadi Alawneh – Discover Education, 2024
The HCS12 microcontroller and DRAGON12-Light Trainer boards are extensively utilized in microprocessor system design education. This paper details the rationale, approach, and outcomes from implementing the DRAGON12-Light Trainer board in teaching an upper-level undergraduate microprocessors course at Oakland University. The course's primary goal…
Descriptors: Computer Science Education, Programming Languages, Computer Software, Teaching Methods
Emmanuel Kwasi Gyamfi; Benjamin Ghansah; Issifu Yidana; Stephen Opoku Oppong; Patricia Ananga; Einstein Kow Essibu; Winston Kwamina Essibu – Discover Education, 2025
The study aimed to explore the preparedness of preservice teacher trainees (PSTTs) in implementing the computing curriculum in Ghana's basic schools. It focused on examining curriculum alignment, contextual conditions, preparedness, and the challenges faced during their training. The study employed a descriptive survey design complemented with…
Descriptors: Foreign Countries, Preservice Teachers, Computer Science Education, Barriers
Monika Mladenovic – Discover Education, 2023
This paper explored the attitudes and roles of computer science (CS) teachers in elementary and high schools in Croatia in the period from completely online to "normal" schooling. The research was conducted in two phases to gain insight into the adaption of online education in schools. The first part of the research was a quantitative…
Descriptors: Computer Science, High School Teachers, Elementary School Teachers, Foreign Countries
Navneet Kaur Popli; Rudra Partap Singh – Discover Education, 2024
This research investigates the integration of industry projects and mentorship into academic curricula, aiming to enhance student learning and professional readiness. By incorporating real-world projects and pairing students with industry mentors, this approach seeks to provide a unique blend of theoretical knowledge and practical application.…
Descriptors: Higher Education, School Business Relationship, Industry, Cooperative Programs
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